Hello I’m making a random map picker script but it just works one time. And then it don’t works anymore.
Script:
local randomPlayer
function DeleteCurrentMap()
for i,v in pairs(workspace.CurrentMap:GetChildren()) do
v:Desroy()
end
end
function PickMap()
local MapsFolder = game.ReplicatedStorage.Maps:GetChildren()
local selectedMap = math.random(1, #MapsFolder)
local map = MapsFolder[selectedMap]:Clone()
map.Parent = workspace.CurrentMap
end
function TeleportPlayersMap()
local SpawnsFolder = workspace.CurrentMap:FindFirstChild("Map").Spawns:GetChildren()
local selectedSpawn = SpawnsFolder[math.random(1, #SpawnsFolder)]
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.HumanoidRootPart.CFrame = CFrame.new(selectedSpawn.Position)
end
end
game.ReplicatedStorage.StartGame.Event:Connect(function()
local Players = game:GetService("Players"):GetPlayers()
DeleteCurrentMap()
wait(1)
PickMap()
wait(5)
TeleportPlayersMap()
if #Players > 0 then
randomPlayer = Players[math.random(#Players)]
local character = randomPlayer.Character
character.Humanoid:AddAccessory(game.ReplicatedStorage.BombGame:Clone())
game.ReplicatedStorage.BombStartGui:FireClient(randomPlayer)
end
end)
Script:
local Players = game:GetService("Players")
function GetPlayers()
repeat
wait(3)
if #Players:GetPlayers() <= 3 then
game.ReplicatedStorage.WaitPlayersClient:FireAllClients()
end
until #Players:GetPlayers() >= 3
game.ReplicatedStorage.WaitPlayersDone:FireAllClients()
wait(1)
game.ReplicatedStorage.RoundStartingClient:FireAllClients()
wait(3)
game.ReplicatedStorage.StartGame:Fire()
end
wait(5)
GetPlayers()
game.ReplicatedStorage.RoundOver.Event:Connect(function()
game.ReplicatedStorage.RoundOverClient:FireAllClients()
wait(5)
GetPlayers()
end)
Script:
function TeleportBack()
for i,player in pairs(game:GetService("Players"):GetPlayers()) do
player:LoadCharacter()
end
end
game.ReplicatedStorage.ExplodeBomb.OnServerEvent:Connect(function(player, character)
local bomb = character:FindFirstChild("BombGame")
local humanoid = character:FindFirstChild("Humanoid")
if bomb and humanoid then
local explosion = Instance.new("Explosion", bomb)
explosion.Position = bomb.Handle.Position
humanoid.Health = 0
game.ReplicatedStorage.RoundOver:Fire()
wait(3)
TeleportBack()
end
end)