Hello, I’m new to events and have a hard time understanding them. Currently I am using a BindableEvent and I’m trying to fire an event when my loading screen has finished loading or has been skipped and when thats done, a different local script receives the event and should start a function. For some reason it doesnt work, I added a print after the event has been fired and received and from what the output shows me the event keeps on getting fired and then keeps on getting received but even though, the function doesnt start. Both scripts are local scripts, here is my code
Local script 1 “Loading Screen Script”
This right here is the code that is responsible for skipping the loading screen
userinputservice.InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.F and Frame.BackgroundTransparency == 0 then
print("skipped")
Skipped = true
TipSound.Parent = workspace.UnusedSounds
TipScript.Enabled = false
sound2.Volume = 0.5
sound1.Volume = 0.5
LoadS.Playing = false
EnableMovement()
while Skipped == true do
for i = 1,100 do
Frame.BackgroundTransparency += 0.01
LoadingText.TextTransparency += 0.01
NumberText.TextTransparency += 0.01
LoadingImage.ImageTransparency += 0.01
Tiptext.TextTransparency +=0.01
Skip.TextTransparency +=0.01
wait(0.01)
end
wait(1)
ui:Destroy()
Event:Fire()
print("event fired")
script.Enabled = false
end
end
end)
While this code below is for when the loading has concluded
while LoadingEnded == true do
sound2.Volume = 0.5
sound1.Volume = 0.5
LoadS.Playing = false
TipSound.Parent = workspace.UnusedSounds
TipScript.Enabled = false
for i = 1,100 do
Frame.BackgroundTransparency += 0.01
LoadingText.TextTransparency += 0.01
NumberText.TextTransparency += 0.01
LoadingImage.ImageTransparency += 0.01
Tiptext.TextTransparency +=0.01
Skip.TextTransparency +=0.01
wait(0.01)
end
EnableMovement()
wait(1)
ui:Destroy()
Event:Fire()
print("event fired")
script.Enabled = false
end
Local Script 2 “Info Script”
Below is the part of the script responsible for playing the functions and showing the Gui.
local function PlayGui()
Appear()
TextShow()
Disappear()
end
Event.Event:Connect(PlayGui)
I know that the scripts are quite janky but thats because they’re kind of old.
The Loading Screen Local Script 1 is placed inside ReplicatedFirst,
The Info Script Local Script 2 is a child of an InfoGui inside the StarterGui,
The Remote Event is called “InfoEvent” and it is placed inside ReplicatedStorage.
I truly have no idea what I’m doing wrong and hoping someone will reply,
any help will be greatly appreciated,
Thank you for your time.