i’m working on a game, and i need a script for execute an char and makes the animation.
but well, somehow the script loops when i put a wait()
.
there’s a way to solve that?
script.Parent.Touched:Connect(function(p)
if p.Parent:WaitForChild("Tecnical").IsTransfurmed.Value == false then
script.Parent.Latex:Play()
for _, v in pairs(p.Parent:GetChildren()) do
v.Parent:WaitForChild("Tecnical").IsTransfurmed.Value = true
local animation = p.Parent.Humanoid:LoadAnimation(script.Animation)
animation:Play()
p.Parent.Humanoid.WalkSpeed = 0
p.Parent.Humanoid.JumpPower = 0
p.Parent.Humanoid.AutoRotate = false
local Humanoid = p.Parent:WaitForChild("Humanoid")
local Accessories = {}
local Player = p.Parent:GetChildren()
v.Parent:WaitForChild("Torso").Color = Color3.new(0,0,0)
v.Parent.Head.Color = Color3.new(0,0,0)
v.Parent["Left Arm"].Color = Color3.new(0,0,0)
v.Parent["Left Leg"].Color = Color3.new(0,0,0)
v.Parent["Right Arm"].Color = Color3.new(0,0,0)
v.Parent["Right Leg"].Color = Color3.new(0,0,0)
script.Parent.Latex:Play()
for i=1, #Player do
if (Player[i].ClassName == 'Pants') then
Player[i]:Remove()
end
if (Player[i].ClassName == 'Shirt') then
Player[i]:Remove()
end
if (Player[i].ClassName == 'Shirt Graphic') then
Player[i]:Remove()
end
if (Player[i].ClassName == 'CharacterMesh') then
Player[i]:Remove()
end
for _, Acessory in pairs(Humanoid:GetAccessories()) do
Humanoid:RemoveAccessories()
end
local Hat = game.ReplicatedStorage.Furry.Puro.Puro:Clone()
local Floof = game.ReplicatedStorage.Furry.Puro.Floof:Clone()
local Ear = game.ReplicatedStorage.Furry.Puro.Ear:Clone()
local Neck = game.ReplicatedStorage.Furry.Puro.Neck:Clone()
local Tail = game.ReplicatedStorage.Furry.Puro.Tail:Clone()
v.Parent.Humanoid:AddAccessory(Hat)
v.Parent.Humanoid:AddAccessory(Floof)
v.Parent.Humanoid:AddAccessory(Ear)
v.Parent.Humanoid:AddAccessory(Neck)
v.Parent.Humanoid:AddAccessory(Tail)
wait(3.5)
p.Parent.Humanoid.WalkSpeed = 16
p.Parent.Humanoid.JumpPower = 50
p.Parent.Humanoid.AutoRotate = true
end
end
end
end)
thanks <3