Im creating a deployment gui which has the player moved into storage as soon as they load in and would then deploy into the game when pressing a button, everything works except the value which determines if the player is spawned in doesnt change when the button is pressed, theirs no error in the output log so im unsure as to why
This is script 1 which seems to work fine
This is script 2 where the problem is (changing the value of “deployed”)
And this is how it is set out
Deployed.Value = “Yes” doesnt seem to work as when checking through the server it still says “No” (what its default set to) even after pressing the button
Any help is appreciated