Script not cloning instances?

I am trying to make a datastore that will save and apply an accessory and a sound to a character. There are no errors, but there is no mask or sound inside of the character model.

Script:

local DS = game:GetService("DataStoreService")
local RS = game:GetService("ReplicatedStorage")

local StatDataStore = DS:GetDataStore("StatData")
local HiddenDataStore = DS:GetDataStore("HiddenData")

local Masks = RS:WaitForChild("Masks")
local Sounds = RS:WaitForChild("ScareSounds")

game.Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder", player)
	leaderstats.Name = "leaderstats"
	
	local Scares = Instance.new("NumberValue", leaderstats)
	Scares.Name = "Scares"
	
	local Money = Instance.new("NumberValue", leaderstats)
	Money.Name = "Money"
	
	local hiddendata = Instance.new("Folder", player)
	hiddendata.Name = "hiddendata"
	
	local Mask = Instance.new("NumberValue", hiddendata)
	Mask.Name = "Mask"
	
	local Sound = Instance.new("NumberValue", hiddendata)
	Sound.Name = "Sound"
	
	local statData
	local hiddenData
	local success, response = pcall(function()
		statData = StatDataStore:GetAsync(player.UserId)
		hiddenData = HiddenDataStore:GetAsync(player.UserId)
	end)
	
	Scares.Value = 0 or statData[1]
	Money.Value = 0 or statData[2]
	
	Mask.Value = 1 or hiddenData[1]
	Sound.Value = 1 or hiddenData[2]
	
	player.CharacterAdded:Connect(function(character)
		local Mask2Clone = Masks:FindFirstChild(tostring(player.hiddendata.Mask.Value))
		local Sound2Clone = Sounds:FindFirstChild(tostring(player.hiddendata.Sound.Value))
		Mask2Clone:Clone().Parent = character
		Sound2Clone:Clone().Parent = character:WaitForChild("Head")
	end)
	
end)

game.Players.PlayerRemoving:Connect(function(player)
	local statData = {player.leaderstats.Scares.Value, player.leaderstats.Money.Value}
	local hiddenData = {player.hiddendata.Mask.Value, player.hiddendata.Sound.Value}
	local success, response = pcall(function()
		StatDataStore:SetAsync(player.UserId, statData)
		HiddenDataStore:SetAsync(player.UserId, hiddenData)
	end)
end)