It detects “Mini001” until “Mini009” but “Mini010” til “Mini084” were not detected, anyone knows how to fix this?
local MinIndex = 1
local MaxIndex = 84
local CurrentIn = 0
local Path = game.Workspace.Minis.Ring4
for current = MinIndex, MaxIndex do
CurrentIn = CurrentIn + 1
local Names = "Mini000"
if CurrentIn < 10 then
Names = "Mini00"..CurrentIn
else
Names = "Mini"..CurrentIn
end
local lights = Path[Names].lights
local water = Path[Names].Main.Nozzle.Water
local refill = Path[Names].Main.Nozzle.Refill
water:GetPropertyChangedSignal("Enabled"):Connect(function()
for _, bulb in ipairs(lights:GetChildren()) do
bulb.light.Brightness = 1
bulb.light.Enabled = true
bulb.Material = "Neon"
end
end)
refill:GetPropertyChangedSignal("Enabled"):Connect(function()
for _, bulb in ipairs(lights:GetChildren()) do
bulb.light.Enabled = false
bulb.Material = "Glass"
end
end)
end