the script isn’t playing all of the functions demanded. I’ve tried lots of solutions but none of them work they don’t play all together
here’s the script:
local part = script.Parent.Parent
local attachment = part.Attachment
local tweenService = game:GetService("TweenService")
local function rotatePart()
tweenService:Create(part, TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {CFrame = part.CFrame * CFrame.Angles(math.rad(90), 0, 0)}):Play()
end
local function movePart()
tweenService:Create(part, TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Position = Vector3.new(7, 2.659, 23.39)}):Play()
end
local function moveTool()
tweenService:Create(attachment, TweenInfo.new(3, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Position = Vector3.new(7.015, 0.674, 22.38)}):Play()
end
script.Parent.Triggered:Connect(function()
rotatePart()
movePart()
moveTool()
end)
I’m not understanding, are they not running? Or are they running at different times? Are certain ones working and others not?
I ran a simple test and I could get multiple tweens to run simultaneously even on the same part
Try making the rotatePart() function not use CFrame or combining the rotatePart and movePart functions into one tween
local part = script.Parent.Parent
local attachment = part.Attachment
local tweenService = game:GetService("TweenService")
local function rotatePart()
tweenService:Create(part, TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Orientation = part.Orientation + Vector3.new(90, 0, 0)}):Play()
end
local function movePart()
tweenService:Create(part, TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Position = Vector3.new(7, 2.659, 23.39)}):Play()
end
local function moveTool()
tweenService:Create(attachment, TweenInfo.new(3, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Position = Vector3.new(7.015, 0.674, 22.38)}):Play()
end
script.Parent.Triggered:Connect(function()
rotatePart()
movePart()
moveTool()
end)
local function rotatePart()
spawn(function() tweenService:Create(part, TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {CFrame = part.CFrame * CFrame.Angles(math.rad(90), 0, 0)}):Play(); end)
end
local function movePart()
spawn(function() tweenService:Create(part, TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Position = Vector3.new(7, 2.659, 23.39)}):Play(); end)
end
local function moveTool()
spawn(function() tweenService:Create(attachment, TweenInfo.new(3, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Position = Vector3.new(7.015, 0.674, 22.38)}):Play(); end)
end
This should allow the tweens to be played simultaneously. I know using spawn(callback) is not necessarily the best practice, but it does in fact save some line usage!
this worked! thank you so much! and @Gyromus GameSaviour, ive tried that method a couple a minutes ago but it didn’t work for some reason… but thanks for everyone participating.