Hello persons!
I’m trying to create a sphere that attracts players with the LineForce constraint, similar to how a planet attracts things with gravity.
I have a server script
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(player)
local character = player.Character
local gravityPoint0 = character.LowerTorso.gravityObject.gravityPoint0
if game.ReplicatedStorage.playerJoined.OnServerEvent then
local gravity = Instance.new("LineForce", script.Parent)
local gravityPoint1 = Instance.new("Attachment", script.Parent)
gravity.Name = "gravity"
gravity.Attachment0 = gravityPoint0
gravity.Attachment1 = gravityPoint1
gravity.ApplyAtCenterOfMass = true
gravity.Magnitude = 1000
gravityPoint1.Name = "gravityPoint1"
end
end)
a local script
local players = game:GetService("Players")
local player = players.LocalPlayer
local gravityObject = Instance.new("Part", script.Parent.LowerTorso)
gravityObject.Name = "gravityObject"
gravityObject.Transparency = 1
gravityObject.Anchored = false
gravityObject.Position = script.Parent.HumanoidRootPart.Position
gravityObject.Size = Vector3.new(2, 2, 2)
gravityObject.CanCollide = false
local gravityPoint0 = Instance.new("Attachment", gravityObject)
gravityPoint0.Name = "gravityPoint0"
local gravityObjectWeld = Instance.new("WeldConstraint", script.Parent.LowerTorso)
gravityObjectWeld.Name = "gravityObjectWeld"
gravityObjectWeld.Part0 = script.Parent.LowerTorso
gravityObjectWeld.Part1 = gravityObject
if player then
game.ReplicatedStorage.playerJoined:FireServer()
end
and a remote event in replicated storage named ‘playerJoined’. My problem is, the script has a hard time finding the descendants of characters, so I can’t even get LowerTorso! I already tried the ‘FindFirstChild’ method, and that will neither find the attachment I’m looking for, nor assign the attachment to the LineForce.
Any alternative methods?