In my equipping system I’m currently testing out, the script add 1 when it’s supposed to but never removes 1 from EquippedTools. What can I do to fix it?
local MaxTools = 5
local EquippedTools = 0
for _, Tool in ipairs(script.Parent:GetChildren()) do
if Tool:IsA("Frame") and Tool:GetAttribute("Parent") == "Items" then
Tool:GetAttributeChangedSignal("Equipped"):Connect(function()
if Tool:GetAttribute("Equipped", false) and EquippedTools < MaxTools then
game.ReplicatedStorage.Events.Misc.EquipTool:FireServer(Tool.Name)
Tool:SetAttribute("Equipped", true)
EquippedTools += 1
elseif Tool:GetAttribute("Equipped", true) then
game.ReplicatedStorage.Events.Misc.UnequipTool:FireServer(Tool.Name)
Tool:SetAttribute("Equipped", false)
EquippedTools -= 1
elseif EquippedTools > MaxTools then
game.ReplicatedStorage.Events.Notifications.MessageOnScreen:FireServer("Hey!", "You can only have 5 tools equipped at once. Please unequip another tool and try again!", "Green", "Ok")
end
print(EquippedTools)
end)
end
end