Hey, there I am making a game that requires the camera and lerp thorugh a bunch of positions. The thing I hate is that (I don’t know if it is a studio bug or not) the script I use doesn’t even save when I click the game. It keeps on printing hello world.
This is what I’ve found happens when you clone the script:
Please help this is really annoying. (I am in team create if that helps.)
So interestingly enough, your issues is that you’re trying to use a server script on a client camera.
Please use a local script inside one of the local script storages like StarterPlayer > StarterCharacterScripts with the following code
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
workspace.CurrentCamera.CameraType = Enum.CameraType.Scritable
this should in turn change the Player’s actual camera to scriptable.
P.s drafts only show up if you have collaborative editing on.