local clone = game.ReplicatedStorage.GUIS.r:Clone()
clone.Parent = player.PlayerGui
clone.Frame.IsActive.Value = true
localscript
script.Parent.Parent.IsActive.Changed:Connect(function()
while script.Parent.Value.Value ~= 0 do
wait(1)
script.Parent.Value.Value = script.Parent.Value.Value - 1
script.Parent.Text = script.Parent.Value.Value.." SECONDS LEFT"
if script.Parent.Value.Value == 0 then
game.ReplicatedStorage.m:FireServer(360, "R")
script.Parent.Parent.Parent:Destroy()
script:Destroy()
end
end
end)