how can I make this script affect all of the stations at once? they are all under a folder named Weather Stations and have a gui and textlabel in them
local function updateWeather(station)
local surfaceGui = station.SurfaceGui
if surfaceGui and surfaceGui:FindFirstChild("TextLabel") then
local chance = math.random(1, 3)
if chance == 3 then
local chance2 = math.random(1, 2)
if chance2 == 1 then
surfaceGui.TextLabel.Text = "Weather Update: Fog Incoming"
task.wait(math.random(5, 13))
local fog = game.ServerStorage["Foggy Conditions"]:Clone()
surfaceGui.TextLabel.Text = "Weather: Fog"
fog.Density = 0.41
fog.Parent = game.Lighting
task.wait(math.random(230, 450))
fog:Destroy()
surfaceGui.TextLabel.Text = "Weather: Clear"
elseif chance2 == 2 then
surfaceGui.TextLabel.Text = "Weather Update: Dense Fog Incoming"
task.wait(math.random(5, 13))
local fog = game.ServerStorage["Foggy Conditions"]:Clone()
surfaceGui.TextLabel.Text = "Weather: Dense Fog"
fog.Density = 0.6
fog.Parent = game.Lighting
task.wait(math.random(230, 450))
fog:Destroy()
surfaceGui.TextLabel.Text = "Weather: Clear"
end
end
end
end
local function manageWeatherStations()
local weatherStations = workspace["Weather Stations"]:GetChildren()
while true do
task.wait(math.random(1.6, 3))
for _, station in ipairs(weatherStations) do
updateWeather(station)
end
end
end
manageWeatherStations()