Script prints asset price as 5 RBX when it is 49 RBX

So, I want to make Textbuttons on my game automatically update to the current price of the devproduct so I don’t have to change them myself. However im having some issues here.

Im asking the script to print the price in robux but it outputs 5 when the price is 49.
I have tried this with other devproducts aswell and then I got a nil output.


local MS = game:GetService("MarketplaceService")

local AssetId = 1547731272 

local Asset = MS:GetProductInfo(AssetId)


It must be set to that in the object being sold. I checked and it is. You set the price in the menu on the object. This menu …

Huh, I see its a shirt…
Do you know how can I get price of dev products?

All I know is you set the price from that menu …

Yeah but I don’t own that shirt.
I’m trying to get a price from dev product, not a shirt

These links should help you.

what @2112Jay means is that you set the asset id in your script to that of the shirt rather than what oyu want…

I know, but now my question is how do I get the prices for developer products, not shirts. I have no clue on how to do this.

use the first link in @desinied 's post
(sorry for the ping)

I have already read the links before creating the script.
I can’t really find what i’m looking for (unless my eyes slipped over it)

here is the code the first link mentions

local MarketplaceService = game:GetService("MarketplaceService")

local productId = 000000 -- Change this to your developer product ID

local productInfo = MarketplaceService:GetProductInfo(productId, Enum.InfoType.Product)

local success, productInfo = pcall(function()
	return MarketplaceService:GetProductInfo(productId, Enum.InfoType.Product)

if success then
	-- Use productInfo here!

product info is a list,

, as mentioned in the second link. as seen in the screenshot, you can use PriceInRobux to get the price of the gamepass/dev item

these two resources together should be enough for you to finish your script

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