https://hastebin.com/vixedureba.lua
above is my code
i have an issue where sometimes it kills a player with no reason resulting in the other player to win
can anyone help me fix this issue?
https://hastebin.com/vixedureba.lua
above is my code
i have an issue where sometimes it kills a player with no reason resulting in the other player to win
can anyone help me fix this issue?
Do you think you could give me the specific part of code that might possibly trigger this? I am currently reading your code and the only ways I am thinking of your character randomly dying are after the round and during the teleportation.
the death only happens when the round starts, which would mean its over here:
if #Survivor:GetPlayers() == 1 then
for i,v in pairs(game.Teams["Playing"]:GetPlayers()) do
v.leaderstats.Cash.Value += 1
for _, Player in pairs(game.Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.Humanoid.Health = 0
end -- if Player.Character and Player.Character:FindFirstChild('Humanoid') then
end -- for _, Player in pairs(game.Players:GetChildren())do
countdown = 2
for i = countdown, 1, -1 do
ChosenMap:Destroy()
RoundStatus.Value = "Round over!"
GameStatus.Value = i + 3
local winner = game.ReplicatedStorage.Winner
winner.Value = v.Name
wait(1)
end -- for i = countdown, 0, -1 do
countdown = 3
for i = countdown, 0, -1 do
ChosenMap:Destroy()
RoundStatus.Value = v.Name.." has won!"
GameStatus.Value = i
local winner = game.ReplicatedStorage.Winner
winner.Value = v.Name
wait(1)
end -- for i = countdown, 0, -1 do
end -- for i,v in pairs(game.Teams["Playing"]:GetPlayers()) do
break
end -- if #Survivor:GetPlayers() == 1 then
Here is where a player gets killed
Player in pairs(game.Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.Humanoid.Health = 0
i know but i dont think that part of the code should be killing when a round starts cause its under the if statement checking for 1 player left
If anything, your killing all of the playing players even though there is only one playing player left. Why so?
Shouldn’t you check if there is one survivor left, then instead kill everyone surviving?
thats just a bodge ive made to get the core working
A what? I didn’t understand you.
bodge just means to make a quick or temporary fix or solution
Well this “bodge” you did may be the source of your problem.
Instead of killing everyone in the lobby when there is one person left, I recommend just killing the last person alive on the Survivor team and teleporting the rest to spawn (assuming dying puts you in the lobby)
but my issue is that players are dying while still alive during a round
like my issue is that players sometimes die as soon as the round starts and causes the round to end
found the issue there was something wrong with teams