I have recently made a free plugin that lets you save scripts, local scripts and module scripts across all of your games. You can save the script type by using .ModuleScript or .Script or .LocalScript after a script name and it will save the script as that type!
It lets you/other developers saves scripts across multiple games, making it easy to reuse them. It saves time and streamlines the workflow for developers. It is especially made for non-scripters so they don’t have to re-find the script and use it when needed!
Lots of people have said that to me when I tried making this plugin, you’re not the only one. But me personally, I wouldn’t want to fill my inventory/file with stuffs. I’d rather save it in something that I can easily save and insert fast. I think that publish scripts to roblox and then making it private is a long and unnecessary process when you have this.
For the first one, yes my plugin and Packages may overlap with each other in functions, but as I said above, I don’t want to fill my inventory/file with stuffs so I made this plugin, I also don’t want to navigate through multiple menus to save and reuse the script. This plugin was originally made because of my laziness and the feeling of me not wanting to fill my inventory with scripts that is not an essential part of my developing career, so I saved it somewhere else!
For the second question, non-scripters usually follow tutorials or use pastebins to create their scripts. As a result, they may not be able to recreate the entire script from scratch without referring back to the tutorials or pastebins. So this plugin acts as a fast pastebin for them, letting them paste in their script without saving any pastebin links in their notes or discord alts (I used discord alts when I first started).