ay
so this script i made:
local camTHREEd = game.Workspace.Cameras.THREEDCameraArea
local camTWOd = game.Workspace.Cameras.TWODCameraArea
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
camTHREEd.Touched:connect(function()
camTHREEd.CanTouch = false
camTWOd.CanTouch = true
camera.CameraType = Enum.CameraType.Custom
camera.CameraSubject = player.Character.Humanoid
if player.Character.Torso.CameraPart then
player.Character.Torso.CameraPart.Parent = game.ReplicatedStorage
else
end
end)
camTWOd.Touched:connect(function()
camTWOd.CanTouch = false
camTHREEd.CanTouch = true
camera.CameraType = Enum.CameraType.Scriptable
camera.CameraSubject = player.Character.Head
local part = game.ReplicatedStorage.CameraPart
part.Parent = player.Character.Torso
game:GetService("RunService").Stepped:Connect(function()
part.Position = player.Character.Torso.Position + Vector3.new(-10, 2, 0)
camera.CFrame = part.CFrame
end)
end)
it should change camera view from 3d to 2d and vice versa
but when it changes from 2d view to 3d the camera is still locked (i mean, you can wobble it around, not like in 2d view, but its still glued to one position)
heelp plees