I made a simple system that checks for game updates, and then can perform a specific task when an update occurs. For example, shutting the server down, or displaying an update GUI.
Supports:
- Automatic place update detection
- Can perform a task when update is detected
- Doesn’t impact game performance
Let me know what you think and whether this would be useful!
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Looks good but is it performance heavy? I made a model similar to this about two years ago which uses a command to do the same thing, but instead of kicking the players it teleports them to a public temporary update lobby where they don’t have to leave the game, it makes it especially easier for VR users. I recommend adding something similar to your model.
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Does this take into consideration that updating the title/description of the game will consider the game as updated?
Sorry for reviving this topic, but I am wondering on how could you do it?