This code is supposed to make a player stick to a npc (Follow its position)
But when I use printing for an error it ends at this line.
Positioning
LocalPlayer.HumanoidRootPart.Position = Npc.HumanoidRootPart.Position
full script
local button = script.Parent
print("Test")
local Npc = game.workspace.Npc
print("Test")
local LocalPlayer = game.Players.LocalPlayer
print("Test")
local sticking = LocalPlayer.HumanoidRootPart.Position
print("Test")
function onClick(Click)
print("Test")
wait(10)
print("Test")
LocalPlayer.HumanoidRootPart.Position = Npc.HumanoidRootPart.Position
print("Test")
end
print("Test")
button.MouseButton1Click:Connect(onClick)
print("Worked!")
1 Like
D0RYU
(nici)
#2
that isn’t how it works
it goes like this
LocalPlayer.Character.HumanoidRootPart.Position
I doubt Character even exists when this code runs so you can do
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local sticking = Character.HumanoidRootPart.Position
1 Like
Worked but now stops at function.
Deimesa
(The Delmesa)
#4
What do you mean by that? Can you elaborate?
I mean the player Sticks onto the npc. (Where ever the npc walks the player follows it’s position unless they hit the close button)
the printing stops here
function onClick(Click)
print("Test")
wait(10)
print("Test")
LocalPlayer.HumanoidRootPart.Position = Npc.HumanoidRootPart.Position
print("Test")
end
print("Test")
button.MouseButton1Click:Connect(onClick)
print("Worked!")
Deimesa
(The Delmesa)
#7
You didn’t change the LocalPlayer.Humanoid portion of your code…