So im making a game that when u touch parts they fall and u have to be the last one to survive and etc, but im running into a weird issue, when you touch any part it doesnt enable the highlight at all or sometimes it just randomly enables another highlight from another random part
for i,v in next, game.Workspace.FallBlocks:GetChildren() do
coroutine.wrap(function()
local debounce = false
local fallBlock = v
local hitbox = fallBlock.Hitbox
local particles = fallBlock.Inner.ParticleEmitter
local tweenService = game:GetService("TweenService")
hitbox.Touched:Connect(function()
local highlight = fallBlock.Highlight
if debounce == false then
debounce = true
for i = 1, 3 do
highlight.Enabled = true
task.wait(0.35)
highlight.Enabled = false
task.wait(0.4)
end
task.wait(0.5)
highlight.Enabled = true
particles:Emit(35)
local v1 = tweenService:Create(hitbox, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut), {Position = Vector3.new(hitbox.Position.X, hitbox.Position.Y - 25, hitbox.Position.Z)})
v1:Play()
fallBlock.Outer.Transparency = 1
fallBlock.Outer.CanCollide = false
fallBlock.Inner.Transparency = 1
fallBlock.Inner.CanCollide = false
highlight.OutlineTransparency = 1
local v2 = tweenService:Create(highlight, TweenInfo.new(0.25, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {FillTransparency = 1})
v2:Play()
end
end)
end)()
task.wait(0.1)
end
local debounce = false
local tweenService = game:GetService("TweenService")
for i,v in pairs(workspace.FallBlocks:GetChildren()) do
if v.Hitbox then
if v.Hitbox:IsA("Part") then
local hitbox = v.Hitbox
hitbox.Touched:Connect(function(hit)
local particles = v.Inner.ParticleEmitter
local highlight = v.Highlight
local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if Player then
if debounce == false then
debounce = true
for i = 1, 3 do
highlight.Enabled = true
task.wait(0.35)
highlight.Enabled = false
task.wait(0.4)
end
task.wait(0.5)
highlight.Enabled = true
particles:Emit(35)
local v1 = tweenService:Create(hitbox, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut), {Position = Vector3.new(hitbox.Position.X, hitbox.Position.Y - 25, hitbox.Position.Z)})
v1:Play()
v.Outer.Transparency = 1
v.Outer.CanCollide = false
v.Inner.Transparency = 1
v.Inner.CanCollide = false
highlight.OutlineTransparency = 1
local v2 = tweenService:Create(highlight, TweenInfo.new(0.25, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {FillTransparency = 1})
v2:Play()
end
end
end)
end
end
end
Alr i did the changes to my code that u guys recommended me and its working pretty nice! but i still couldnt fix the highlights not working or the parts not falling at all