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What do you want to achieve? Fix my Kill Streak Script.
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What is the issue? The script works for every player instead of only the player with the Kill Streak.
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What solutions have you tried so far? I tried to look at DevHub but din’t found any solution.
My script:
local Players = game:GetService("Players")
local power = script.Parent
local character = script.Parent.Parent
local tool = script.Parent.Parent.Parent.Parent.MeshPart
local sound = script.Parent.Parent.Parent.Sound
script.Parent.Changed:Connect(function()
for _, v in pairs(Players:GetChildren()) do
local Player = v
if script.Parent.Value == 43 then
local kills5 = Instance.new("Sound",Player.Character.Torso)
kills5.Name = "kills5"
kills5.SoundId = "rbxassetid://10636340314"
kills5.Looped = true
kills5.Volume = 2.2
kills5:Play()
Player.Character.Humanoid.WalkSpeed = 25
sound.SoundId = "rbxassetid://511340819"
end
if script.Parent.Value == 45 then
Player.Character.Humanoid.WalkSpeed = 27
for _, v in pairs(Players:GetChildren()) do
local Player = v
local Torso = Player.Character.Torso
local head = Player.Character["Head"]
local rightarm = Player.Character["Right Arm"]
local leftarm = Player.Character["Left Arm"]
local leftleg = Player.Character["Left Leg"]
local rightleg = Player.Character["Right Leg"]
local par = game:GetService("ServerStorage")["kills5"]
local par1 = par:Clone()
par.Enabled = true
par1.Parent = Player.Character["Torso"]
local par2 = game:GetService("ServerStorage")["kills6"]
local par2 = par2:Clone()
par2.Enabled = true
par2.Parent = Player.Character["Torso"]
local par3 = game:GetService("ServerStorage")["kills7"]
local par3 = par3:Clone()
par3.Enabled = true
par3.Parent = Player.Character["Torso"]
local par4 = game:GetService("ServerStorage")["kills8"]
local par4 = par4:Clone()
par4.Enabled = true
par4.Parent = Player.Character["Torso"]
local pont = game:GetService("ServerStorage")["PointLight"]
local pont = pont:Clone()
pont.Enabled = true
pont.Parent = Player.Character["Torso"]
local par5 = game:GetService("ServerStorage")["kills9"]
local par5 = par5:Clone()
par5.Enabled = true
par5.Parent = Player.Character["Right Arm"]
local par6 = game:GetService("ServerStorage")["kills5 1"]
local par6 = par6:Clone()
par6.Enabled = true
par6.Parent = Player.Character["Right Arm"]
local par7 = game:GetService("ServerStorage")["kills6 1"]
local par7 = par7:Clone()
par7.Enabled = true
par7.Parent = Player.Character["Right Arm"]
local par8 = game:GetService("ServerStorage")["kills7 1"]
local par8 = par8:Clone()
par8.Enabled = true
par8.Parent = Player.Character["Right Arm"]
local par9 = game:GetService("ServerStorage")["kills8 1"]
local par9 = par9:Clone()
par9.Enabled = true
par9.Parent = Player.Character["Left Arm"]
local par51 = game:GetService("ServerStorage")["kills9 1"]
local par51 = par51:Clone()
par51.Enabled = true
par51.Parent = Player.Character["Left Arm"]
local par52 = game:GetService("ServerStorage")["kills5 2"]
local par52 = par52:Clone()
par52.Enabled = true
par52.Parent = Player.Character["Left Arm"]
local par53 = game:GetService("ServerStorage")["kills6 2"]
local par53 = par53:Clone()
par53.Enabled = true
par53.Parent = Player.Character["Left Arm"]
local par54 = game:GetService("ServerStorage")["kills7 2"]
local par54 = par54:Clone()
par54.Enabled = true
par54.Parent = Player.Character["Left Leg"]
local par55 = game:GetService("ServerStorage")["kills8 2"]
local par55 = par55:Clone()
par55.Enabled = true
par55.Parent = Player.Character["Left Leg"]
local par56 = game:GetService("ServerStorage")["kills9 2"]
local par56 = par56:Clone()
par56.Enabled = true
par56.Parent = Player.Character["Left Leg"]
local par57 = game:GetService("ServerStorage")["kills5 3"]
local par57 = par57:Clone()
par57.Enabled = true
par57.Parent = Player.Character["Left Leg"]
local par58 = game:GetService("ServerStorage")["kills6 3"]
local par58 = par58:Clone()
par58.Enabled = true
par58.Parent = Player.Character["Right Leg"]
local par59 = game:GetService("ServerStorage")["kills7 3"]
local par59 = par59:Clone()
par59.Enabled = true
par59.Parent = Player.Character["Right Leg"]
local par60 = game:GetService("ServerStorage")["kills8 3"]
local par60 = par60:Clone()
par60.Enabled = true
par60.Parent = Player.Character["Right Leg"]
local par61 = game:GetService("ServerStorage")["kills9 3"]
local par61 = par61:Clone()
par61.Enabled = true
par61.Parent = Player.Character["Right Leg"]
local par62 = game:GetService("ServerStorage")["kills5 4"]
local par62 = par62:Clone()
par62.Enabled = true
par62.Parent = Player.Character["Head"]
local par63 = game:GetService("ServerStorage")["kills6 4"]
local par63 = par63:Clone()
par63.Enabled = true
par63.Parent = Player.Character["Head"]
local par64 = game:GetService("ServerStorage")["kills7 4"]
local par64 = par64:Clone()
par64.Enabled = true
par64.Parent = Player.Character["Head"]
local par65 = game:GetService("ServerStorage")["kills8 4"]
local par65 = par65:Clone()
par65.Enabled = true
par65.Parent = Player.Character["Head"]
tool.top3.Enabled = true
tool["top3.1"].Enabled = true
end -- 5 kills
end-- do 4 kills
end -- do 5 kills
if script.Parent.Value == 55 then
for _, v in pairs(Players:GetChildren()) do
local Player = v
local destroy = Player.Character.Torso.kills5
destroy:Destroy()
local kills10 = Instance.new("Sound",Player.Character.Torso)
kills10.Name = "kills10"
kills10.SoundId = "rbxassetid://10264870680"
kills10.Volume = 2.2
kills10.Looped = true
kills10:Play()
Player.Character.Humanoid.WalkSpeed = 38
local kills10s = game.ReplicatedStorage:WaitForChild("kills10s")
wait(0.01)
kills10s:FireAllClients()
end -- 10 kills
end
if script.Parent.Value == 85 then
for _, v in pairs(Players:GetChildren()) do
local Player = v
local destroy1 = Player.Character.Torso.kills10
destroy1:Destroy()
local kills25 = Instance.new("Sound",Player.Character.Torso)
kills25.Name = "kills25"
kills25.SoundId = "rbxassetid://9871772675"
kills25.Volume = 2.2
kills25.Looped = true
kills25:Play()
Player.Character.Humanoid.WalkSpeed = 8
local kills25s = game.ReplicatedStorage:WaitForChild("kills25s")
wait(0.01)
kills25s:FireAllClients()
Player.Character["Torso"].kills5.Enabled = false
Player.Character["Torso"].kills6.Enabled = false
Player.Character["Torso"].kills7.Enabled = false
Player.Character["Torso"].kills8.Enabled = false
Player.Character["Right Arm"].kills9.Enabled = false
Player.Character["Right Arm"]["kills5 1"].Enabled = false
Player.Character["Right Arm"]["kills6 1"].Enabled = false
Player.Character["Right Arm"]["kills7 1"].Enabled = false
Player.Character["Left Arm"]["kills8 1"].Enabled = false
Player.Character["Left Arm"]["kills9 1"].Enabled = false
Player.Character["Left Arm"]["kills5 2"].Enabled = false
Player.Character["Left Arm"]["kills6 2"].Enabled = false
Player.Character["Left Leg"]["kills7 2"].Enabled = false
Player.Character["Left Leg"]["kills8 2"].Enabled = false
Player.Character["Left Leg"]["kills9 2"].Enabled = false
Player.Character["Left Leg"]["kills5 3"].Enabled = false
Player.Character["Right Leg"]["kills6 3"].Enabled = false
Player.Character["Right Leg"]["kills7 3"].Enabled = false
Player.Character["Right Leg"]["kills8 3"].Enabled = false
Player.Character["Right Leg"]["kills9 3"].Enabled = false
Player.Character["Head"]["kills5 4"].Enabled = false
Player.Character["Head"]["kills6 4"].Enabled = false
Player.Character["Head"]["kills7 4"].Enabled = false
Player.Character["Head"]["kills8 4"].Enabled = false
wait(8.7)
Player.Character.Humanoid.WalkSpeed = 45
local par25 = game:GetService("ServerStorage")["kills25"]
local par25 = par25:Clone()
par25.Enabled = true
par25.Parent = Player.Character["Head"]
local par26 = game:GetService("ServerStorage")["kills26"]
local par26 = par26:Clone()
par26.Enabled = true
par26.Parent = Player.Character["Head"]
local par27 = game:GetService("ServerStorage")["kills27"]
local par27 = par27:Clone()
par27.Enabled = true
par27.Parent = Player.Character["Head"]
local par28 = game:GetService("ServerStorage")["kills28"]
local par28 = par28:Clone()
par28.Enabled = true
par28.Parent = Player.Character["Left Arm"]
local par29 = game:GetService("ServerStorage")["kills29"]
local par29 = par29:Clone()
par29.Enabled = true
par29.Parent = Player.Character["Left Arm"]
local par251 = game:GetService("ServerStorage")["kills25 1"]
local par251 = par251:Clone()
par251.Enabled = true
par251.Parent = Player.Character["Left Arm"]
local par261 = game:GetService("ServerStorage")["kills26 1"]
local par261 = par261:Clone()
par261.Enabled = true
par261.Parent = Player.Character["Left Arm"]
local par271 = game:GetService("ServerStorage")["kills27 1"]
local par271 = par271:Clone()
par271.Enabled = true
par271.Parent = Player.Character["Left Leg"]
local par281 = game:GetService("ServerStorage")["kills28 1"]
local par281 = par281:Clone()
par281.Enabled = true
par281.Parent = Player.Character["Left Leg"]
local par291 = game:GetService("ServerStorage")["kills29 1"]
local par291 = par291:Clone()
par291.Enabled = true
par291.Parent = Player.Character["Left Leg"]
local par252 = game:GetService("ServerStorage")["kills25 2"]
local par252 = par252:Clone()
par252.Enabled = true
par252.Parent = Player.Character["Right Arm"]
local par262 = game:GetService("ServerStorage")["kills26 2"]
local par262 = par262:Clone()
par262.Enabled = true
par262.Parent = Player.Character["Right Arm"]
local par272 = game:GetService("ServerStorage")["kills27 2"]
local par272 = par272:Clone()
par272.Enabled = true
par272.Parent = Player.Character["Right Arm"]
local par282 = game:GetService("ServerStorage")["kills28 2"]
local par282 = par282:Clone()
par282.Enabled = true
par282.Parent = Player.Character["Right Leg"]
local par292 = game:GetService("ServerStorage")["kills29 2"]
local par292 = par292:Clone()
par292.Enabled = true
par292.Parent = Player.Character["Right Leg"]
local par253 = game:GetService("ServerStorage")["kills25 3"]
local par253 = par253:Clone()
par253.Enabled = true
par253.Parent = Player.Character["Torso"]
local par263 = game:GetService("ServerStorage")["kills26 3"]
local par263 = par263:Clone()
par263.Enabled = true
par263.Parent = Player.Character["Torso"]
local par273 = game:GetService("ServerStorage")["kills27 3"]
local par273 = par273:Clone()
par273.Enabled = true
par273.Parent = Player.Character["Torso"]
local par283 = game:GetService("ServerStorage")["kills28 3"]
local par283 = par283:Clone()
par283.Enabled = true
par283.Parent = Player.Character["Torso"]
end
end--25 kills
end)
script.Parent.Changed:Connect(function()
if script.Parent.Value == 133 then
for _, v in pairs(Players:GetChildren()) do
local Player = v
local destroy2 = Player.Character["Torso"].kills25
destroy2:Destroy()
sound.SoundId = "rbxassetid://5540424854"
local explosion = Instance.new("Sound",Player.Character["Torso"])
explosion.SoundId = "rbxassetid://10820573561"
explosion.Volume = 2.5
explosion:Play()
local kills50 = Instance.new("Sound",Player.Character["Torso"])
kills50.Name = "kills50"
kills50.SoundId = "rbxassetid://10270307496"
kills50.Volume = 2.2
kills50.Looped = true
kills50:Play()
local kills50s = game.ReplicatedStorage:WaitForChild("kills50s")
wait(0.01)
kills50s:FireAllClients()
Player.Character.Humanoid.WalkSpeed = 53
tool.Material = "Neon"
tool.Top4.Enabled = true
tool.top3.Enabled = false
script.Parent.Value = 250
local par25 = Player.Character["Head"].kills25
par25.Enabled = false
local par26 = Player.Character["Head"].kills26
par26.Enabled = false
local par27 = Player.Character["Head"].kills27
par27.Enabled = false
local par28 = Player.Character["Left Arm"].kills28
par28.Enabled = false
local par29 = Player.Character["Left Arm"].kills29
par29.Enabled = false
local par251 = Player.Character["Left Arm"]["kills25 1"]
par251.Enabled = false
local par261 = Player.Character["Left Arm"]["kills26 1"]
par261.Enabled = false
local par271 = Player.Character["Left Leg"]["kills27 1"]
par271.Enabled = false
local par281 = Player.Character["Left Leg"]["kills28 1"]
par281.Enabled = false
local par291 = Player.Character["Left Leg"]["kills29 1"]
par291.Enabled = false
local par252 = Player.Character["Right Arm"]["kills25 2"]
par252.Enabled = false
local par262 = Player.Character["Right Arm"]["kills26 2"]
par262.Enabled = false
local par272 = Player.Character["Right Arm"]["kills27 2"]
par272.Enabled = false
local par282 = Player.Character["Right Leg"]["kills28 2"]
par282.Enabled = false
local par292 = Player.Character["Right Leg"]["kills29 2"]
par292.Enabled = false
local par253 = Player.Character["Torso"]["kills25 3"]
par253.Enabled = false
local par263 = Player.Character["Torso"]["kills26 3"]
par263.Enabled = false
local par273 = Player.Character["Torso"]["kills27 3"]
par273.Enabled = false
local par283 = Player.Character["Torso"]["kills28 3"]
par283.Enabled = false
wait(15.5)
--head
local par50 = game.ServerStorage.kills50
local par50 = par50:Clone()
par50.Parent = Player.Character["Head"]
local par51 = game.ServerStorage.kills51
local par51 = par51:Clone()
par51.Parent = Player.Character["Head"]
local par52 = game.ServerStorage.kills52
local par52 = par52:Clone()
par52.Parent = Player.Character["Head"]
local par53 = game.ServerStorage.kills53
local par53 = par53:Clone()
par53.Parent = Player.Character["Head"]
local par54 = game.ServerStorage.kills54
local par54 = par54:Clone()
par54.Parent = Player.Character["Head"]
local par55 = game.ServerStorage.kills55
local par55 = par55:Clone()
par55.Parent = Player.Character["Head"]
local par56 = game.ServerStorage.kills56
local par56 = par56:Clone()
par56.Parent = Player.Character["Head"]
local par57 = game.ServerStorage.kills57
local par57 = par57:Clone()
par57.Parent = Player.Character["Head"]
local par58 = game.ServerStorage.kills58
local par58 = par58:Clone()
par58.Parent = Player.Character["Head"]
local par59 = game.ServerStorage.kills59
local par59 = par59:Clone()
--head
--braco
par59.Parent = Player.Character["Left Arm"]
local par501 = game.ServerStorage["kills50 1"]
local par501 = par501:Clone()
par501.Parent = Player.Character["Left Arm"]
local par511 = game.ServerStorage["kills51 1"]
local par511 = par511:Clone()
par511.Parent = Player.Character["Left Arm"]
local par521 = game.ServerStorage["kills52 1"]
local par521 = par521:Clone()
par521.Parent = Player.Character["Left Arm"]
local par531 = game.ServerStorage["kills53 1"]
local par531 = par531:Clone()
par531.Parent = Player.Character["Left Arm"]
local par541 = game.ServerStorage["kills54 1"]
local par541 = par541:Clone()
par541.Parent = Player.Character["Left Arm"]
local par551 = game.ServerStorage["kills55 1"]
local par551 = par551:Clone()
par551.Parent = Player.Character["Left Arm"]
local par561 = game.ServerStorage["kills56 1"]
local par561 = par561:Clone()
par561.Parent = Player.Character["Left Arm"]
local par571 = game.ServerStorage["kills57 1"]
local par571 = par571:Clone()
par571.Parent = Player.Character["Left Arm"]
--braco
--perna
local par581 = game.ServerStorage["kills58 1"]
local par581 = par581:Clone()
par581.Parent = Player.Character["Left Leg"]
local par591 = game.ServerStorage["kills59 1"]
local par591 = par591:Clone()
par591.Parent = Player.Character["Left Leg"]
local par502 = game.ServerStorage["kills50 2"]
local par502 = par502:Clone()
par502.Parent = Player.Character["Left Leg"]
local par512 = game.ServerStorage["kills51 2"]
local par512 = par512:Clone()
par512.Parent = Player.Character["Left Leg"]
local par522 = game.ServerStorage["kills52 2"]
local par522 = par522:Clone()
par522.Parent = Player.Character["Left Leg"]
local par532 = game.ServerStorage["kills53 2"]
local par532 = par532:Clone()
par532.Parent = Player.Character["Left Leg"]
local par542 = game.ServerStorage["kills54 2"]
local par542 = par542:Clone()
par542.Parent = Player.Character["Left Leg"]
local par552 = game.ServerStorage["kills55 2"]
local par552 = par552:Clone()
par552.Parent = Player.Character["Left Leg"]
local par562 = game.ServerStorage["kills56 2"]
local par562 = par562:Clone()
par562.Parent = Player.Character["Left Leg"]
--perna
--braco
local par572 = game.ServerStorage["kills57 2"]
local par572 = par572:Clone()
par572.Parent = Player.Character["Right Arm"]
local par582 = game.ServerStorage["kills58 2"]
local par582 = par582:Clone()
par582.Parent = Player.Character["Right Arm"]
local par592 = game.ServerStorage["kills59 2"]
local par592 = par592:Clone()
par592.Parent = Player.Character["Right Arm"]
local par503 = game.ServerStorage["kills50 3"]
local par503 = par503:Clone()
par503.Parent = Player.Character["Right Arm"]
local par513 = game.ServerStorage["kills51 3"]
local par513 = par513:Clone()
par513.Parent = Player.Character["Right Arm"]
local par523 = game.ServerStorage["kills52 3"]
local par523 = par523:Clone()
par523.Parent = Player.Character["Right Arm"]
local par533 = game.ServerStorage["kills53 3"]
local par533 = par533:Clone()
par533.Parent = Player.Character["Right Arm"]
local par543 = game.ServerStorage["kills54 3"]
local par543 = par543:Clone()
par543.Parent = Player.Character["Right Arm"]
local par553 = game.ServerStorage["kills55 3"]
local par553 = par553:Clone()
par553.Parent = Player.Character["Right Arm"]
--braco
--perna
local par563 = game.ServerStorage["kills56 3"]
local par563 = par563:Clone()
par563.Parent = Player.Character["Right Leg"]
local par573 = game.ServerStorage["kills57 3"]
local par573 = par573:Clone()
par573.Parent = Player.Character["Right Leg"]
local par583 = game.ServerStorage["kills58 3"]
local par583 = par583:Clone()
par583.Parent = Player.Character["Right Leg"]
local par593 = game.ServerStorage["kills59 3"]
local par593 = par593:Clone()
par593.Parent = Player.Character["Right Leg"]
local par504 = game.ServerStorage["kills50 4"]
local par504 = par504:Clone()
par504.Parent = Player.Character["Right Leg"]
local par514 = game.ServerStorage["kills51 4"]
local par514 = par514:Clone()
par514.Parent = Player.Character["Right Leg"]
local par524 = game.ServerStorage["kills52 4"]
local par524 = par524:Clone()
par524.Parent = Player.Character["Right Leg"]
local par534 = game.ServerStorage["kills53 4"]
local par534 = par534:Clone()
par534.Parent = Player.Character["Right Leg"]
local par544 = game.ServerStorage["kills54 4"]
local par544 = par544:Clone()
par544.Parent = Player.Character["Right Leg"]
--perna
--torso
local par554 = game.ServerStorage["kills55 4"]
local par554 = par554:Clone()
par554.Parent = Player.Character["Torso"]
local par564 = game.ServerStorage["kills56 4"]
local par564 = par564:Clone()
par564.Parent = Player.Character["Torso"]
local par574 = game.ServerStorage["kills57 4"]
local par574 = par574:Clone()
par574.Parent = Player.Character["Torso"]
local par584 = game.ServerStorage["kills58 4"]
local par584 = par584:Clone()
par584.Parent = Player.Character["Torso"]
local par594 = game.ServerStorage["kills59 4"]
local par594 = par594:Clone()
par594.Parent = Player.Character["Torso"]
local par505 = game.ServerStorage["kills50 5"]
local par505 = par505:Clone()
par505.Parent = Player.Character["Torso"]
local par515 = game.ServerStorage["kills51 5"]
local par515 = par515:Clone()
par515.Parent = Player.Character["Torso"]
local par525 = game.ServerStorage["kills52 5"]
local par525 = par525:Clone()
par525.Parent = Player.Character["Torso"]
local par535 = game.ServerStorage["kills53 5"]
local par535 = par535:Clone()
par535.Parent = Player.Character["Torso"]
--torso
end
end
end)
script.Parent.Changed:Connect(function()
if script.Parent.Value == 290 then
for _, v in pairs(Players:GetChildren()) do
local Player = v
local destroy3 = Player.Character["Torso"].kills50
destroy3:Destroy()
script.Parent.Value = 135
sound.SoundId = "rbxassetid://511340819"
tool.Material = "DiamondPlate"
tool.Top4.Enabled = false
tool["top3.1"].Enabled = false
game.Lighting.kills50.TintColor = Color3.new(0.666667, 0, 1)
local kills75s = game.ReplicatedStorage:WaitForChild("kills75s")
wait(0.001)
kills75s:FireAllClients()
Player.Character.Humanoid.WalkSpeed = 23
local kills75 = Instance.new("Sound",Player.Character["Torso"])
kills75.Name = "kills75"
kills75.SoundId = "rbxassetid://10276347232"
kills75.Volume = 2.2
kills75.Looped = true
kills75:Play()
local par50 = Player.Character["Head"].kills50
par50:Destroy()
local par51 = Player.Character["Head"].kills51
par51:Destroy()
local par52 = Player.Character["Head"].kills52
par52:Destroy()
local par53 = Player.Character["Head"].kills53
par53:Destroy()
local par54 = Player.Character["Head"].kills54
par54:Destroy()
local par55 = Player.Character["Head"].kills55
par55:Destroy()
local par56 = Player.Character["Head"].kills56
par56:Destroy()
local par57 = Player.Character["Head"].kills57
par57:Destroy()
local par58 = Player.Character["Head"].kills58
par58:Destroy()
local par59 = Player.Character["Left Arm"].kills59
par59:Destroy()
local par501 = Player.Character["Left Arm"]["kills50 1"]
par501:Destroy()
local par511 = Player.Character["Left Arm"]["kills51 1"]
par511:Destroy()
local par521 = Player.Character["Left Arm"]["kills52 1"]
par521:Destroy()
local par531 = Player.Character["Left Arm"]["kills53 1"]
par531:Destroy()
local par541 = Player.Character["Left Arm"]["kills54 1"]
par541:Destroy()
local par551 = Player.Character["Left Arm"]["kills55 1"]
par551:Destroy()
local par561 = Player.Character["Left Arm"]["kills56 1"]
par561:Destroy()
local par571 = Player.Character["Left Arm"]["kills57 1"]
par571:Destroy()
local par581 = Player.Character["Left Leg"]["kills58 1"]
par581:Destroy()
local par591 = Player.Character["Left Leg"]["kills59 1"]
par591:Destroy()
local par502 = Player.Character["Left Leg"]["kills50 2"]
par502:Destroy()
local par512 = Player.Character["Left Leg"]["kills51 2"]
par512:Destroy()
local par522 = Player.Character["Left Leg"]["kills52 2"]
par522:Destroy()
local par532 = Player.Character["Left Leg"]["kills53 2"]
par532:Destroy()
local par542 = Player.Character["Left Leg"]["kills54 2"]
par542:Destroy()
local par552 = Player.Character["Left Leg"]["kills55 2"]
par552:Destroy()
local par562 = Player.Character["Left Leg"]["kills56 2"]
par562:Destroy()
local par572 = Player.Character["Right Arm"]["kills57 2"]
par572:Destroy()
local par582 = Player.Character["Right Arm"]["kills58 2"]
par582:Destroy()
local par592 = Player.Character["Right Arm"]["kills59 2"]
par592:Destroy()
local par503 = Player.Character["Right Arm"]["kills50 3"]
par503:Destroy()
local par513 = Player.Character["Right Arm"]["kills51 3"]
par513:Destroy()
local par523 = Player.Character["Right Arm"]["kills52 3"]
par523:Destroy()
local par533 = Player.Character["Right Arm"]["kills53 3"]
par533:Destroy()
local par543 = Player.Character["Right Arm"]["kills54 3"]
par543:Destroy()
local par553 = Player.Character["Right Arm"]["kills55 3"]
par553:Destroy()
local par563 = Player.Character["Right Leg"]["kills56 3"]
par563:Destroy()
local par573 = Player.Character["Right Leg"]["kills57 3"]
par573:Destroy()
local par583 = Player.Character["Right Leg"]["kills58 3"]
par583:Destroy()
local par593 = Player.Character["Right Leg"]["kills59 3"]
par593:Destroy()
local par504 = Player.Character["Right Leg"]["kills50 4"]
par504:Destroy()
local par514 = Player.Character["Right Leg"]["kills51 4"]
par514:Destroy()
local par524 = Player.Character["Right Leg"]["kills52 4"]
par524:Destroy()
local par534 = Player.Character["Right Leg"]["kills53 4"]
par534:Destroy()
local par544 = Player.Character["Right Leg"]["kills54 4"]
par544:Destroy()
local par554 = Player.Character["Torso"]["kills55 4"]
par554:Destroy()
local par564 = Player.Character["Torso"]["kills56 4"]
par564:Destroy()
local par574 = Player.Character["Torso"]["kills57 4"]
par574:Destroy()
local par584 = Player.Character["Torso"]["kills58 4"]
par584:Destroy()
local par594 = Player.Character["Torso"]["kills59 4"]
par594:Destroy()
local par505 = Player.Character["Torso"]["kills50 5"]
par505:Destroy()
local par515 = Player.Character["Torso"]["kills51 5"]
par515:Destroy()
local par525 = Player.Character["Torso"]["kills52 5"]
par525:Destroy()
local par535 = Player.Character["Torso"]["kills53 5"]
par535:Destroy()
end
end
end)
script.Parent.Changed:Connect(function()
for _, v in pairs(Players:GetChildren()) do
local Player = v
if script.Parent.Value == 290 then
local par75 = game.ServerStorage.kills75
local par75 = par75:Clone()
par75.Parent = Player.Character["Head"]
local par76 = game.ServerStorage.kills76
local par76 = par76:Clone()
par76.Parent = Player.Character["Head"]
local par77 = game.ServerStorage.kills77
local par77 = par77:Clone()
par77.Parent = Player.Character["Head"]
local par78 = game.ServerStorage.kills78
local par78 = par78:Clone()
par78.Parent = Player.Character["Head"]
local par79 = game.ServerStorage.kills79
local par79 = par79:Clone()
par79.Parent = Player.Character["Left Arm"]
local par80 = game.ServerStorage.kills80
local par80 = par80:Clone()
par80.Parent = Player.Character["Left Arm"]
local par81 = game.ServerStorage.kills81
local par81 = par81:Clone()
par81.Parent = Player.Character["Left Arm"]
local par82 = game.ServerStorage["kills82"]
local par82 = par82:Clone()
par82.Parent = Player.Character["Left Arm"]
local par83 = game.ServerStorage["kills83"]
local par83 = par83:Clone()
par83.Parent = Player.Character["Left Leg"]
local par84 = game.ServerStorage["kills84"]
local par84 = par84:Clone()
par84.Parent = Player.Character["Left Leg"]
local par751 = game.ServerStorage["kills75 1"]
local par751 = par751:Clone()
par751.Parent = Player.Character["Left Leg"]
local par761 = game.ServerStorage["kills76 1"]
local par761 = par761:Clone()
par761.Parent = Player.Character["Left Leg"]
local par771 = game.ServerStorage["kills77 1"]
local par771 = par771:Clone()
par771.Parent = Player.Character["Right Arm"]
local par781 = game.ServerStorage["kills78 1"]
local par781 = par781:Clone()
par781.Parent = Player.Character["Right Arm"]
local par791 = game.ServerStorage["kills79 1"]
local par791 = par791:Clone()
par791.Parent = Player.Character["Right Arm"]
local par801 = game.ServerStorage["kills80 1"]
local par801 = par801:Clone()
par801.Parent = Player.Character["Right Leg"]
local par811 = game.ServerStorage["kills81 1"]
local par811 = par811:Clone()
par811.Parent = Player.Character["Right Leg"]
local par821 = game.ServerStorage["kills82 1"]
local par821 = par821:Clone()
par821.Parent = Player.Character["Right Leg"]
local par831 = game.ServerStorage["kills83 1"]
local par831 = par831:Clone()
par831.Parent = Player.Character["Right Leg"]
local par841 = game.ServerStorage["kills84 1"]
local par841 = par841:Clone()
par841.Parent = Player.Character["Torso"]
local par752 = game.ServerStorage["kills75 2"]
local par752 = par752:Clone()
par752.Parent = Player.Character["Torso"]
local par762 = game.ServerStorage["kills76 2"]
local par762 = par762:Clone()
par762.Parent = Player.Character["Torso"]
local par772 = game.ServerStorage["kills77 2"]
local par772 = par772:Clone()
par772.Parent = Player.Character["Torso"]
local light = Player.Character["Torso"].PointLight
light:Destroy()
end
if script.Parent.Value == 137 then
Player.Character.Humanoid.WalkSpeed = 25
end
if script.Parent.Value == 139 then
Player.Character.Humanoid.WalkSpeed = 27
end
if script.Parent.Value == 141 then
Player.Character.Humanoid.WalkSpeed = 29
end
if script.Parent.Value == 143 then
Player.Character.Humanoid.WalkSpeed = 31
end
if script.Parent.Value == 145 then
Player.Character.Humanoid.WalkSpeed = 35
local fire75 = game.ServerStorage.fire75
local fire75 = fire75:Clone()
fire75.Parent = Player.Character["Head"]
local fire76 = game.ServerStorage.fire76
local fire76 = fire76:Clone()
fire76.Parent = Player.Character["Left Arm"]
local fire77 = game.ServerStorage.fire77
local fire77 = fire77:Clone()
fire77.Parent = Player.Character["Left Leg"]
local fire78 = game.ServerStorage.fire78
local fire78 = fire78:Clone()
fire78.Parent = Player.Character["Right Arm"]
local fire79 = game.ServerStorage.fire79
local fire79 = fire79:Clone()
fire79.Parent = Player.Character["Right Leg"]
local fire80 = game.ServerStorage.fire80
local fire80 = fire80:Clone()
fire80.Parent = Player.Character["Torso"]
end
if script.Parent.Value == 147 then
Player.Character.Humanoid.WalkSpeed = 38
end
if script.Parent.Value == 151 then
Player.Character.Humanoid.WalkSpeed = 40
end
if script.Parent.Value == 157 then
Player.Character.Humanoid.WalkSpeed = 42
end
if script.Parent.Value == 167 then
Player.Character.Humanoid.WalkSpeed = 45
end
if script.Parent.Value == 177 then
Player.Character.Humanoid.WalkSpeed = 48
end
end
end)
script.Parent.Changed:Connect(function()
if script.Parent.Value == 187 then
for _, v in pairs(Players:GetChildren()) do
local Player = v
sound.SoundId = "rbxassetid://5540424854"
local destroy4 = Player.Character["Torso"].kills75
destroy4:Destroy()
Player.Character.Humanoid.WalkSpeed = 60
tool.Material = "Neon"
tool.Color = Color3.new(1, 1, 0)
local kill100s = game.ReplicatedStorage:WaitForChild("kills100s")
wait(0.001)
kill100s:FireAllClients()
local kills100b = game.ReplicatedStorage:WaitForChild("kills100b")
wait(0.001)
kills100b:FireAllClients()
local explosion = Instance.new("Sound",workspace)
explosion.SoundId = "rbxassetid://10820573561"
explosion.Volume = 3
explosion:Play()
script.Parent.Value = 292
tool.top5.Enabled = true
tool.top6.Enabled = true
local kills100 = Instance.new("Sound",Player.Character["Torso"])
kills100.Name = "kills100"
kills100.SoundId = "rbxassetid://9849884556"
kills100.Volume = 2.2
kills100.Looped = true
wait(2)
kills100:Play()
local par75 = Player.Character["Head"].kills75
par75:Destroy()
local par76 = Player.Character["Head"].kills76
par76:Destroy()
local par77 = Player.Character["Head"].kills77
par77:Destroy()
local par78 = Player.Character["Head"].kills78
par78:Destroy()
local par79 = Player.Character["Left Arm"].kills79
par79:Destroy()
local par80 = Player.Character["Left Arm"].kills80
par80:Destroy()
local par81 = Player.Character["Left Arm"].kills81
par81:Destroy()
local par82 = Player.Character["Left Arm"].kills82
par82:Destroy()
local par83 = Player.Character["Left Leg"].kills83
par83:Destroy()
local par84 = Player.Character["Left Leg"].kills84
par84:Destroy()
local par751 = Player.Character["Left Leg"]["kills75 1"]
par751:Destroy()
local par761 = Player.Character["Left Leg"]["kills76 1"]
par761:Destroy()
local par771 = Player.Character["Right Arm"]["kills77 1"]
par771:Destroy()
local par781 = Player.Character["Right Arm"]["kills78 1"]
par781:Destroy()
local par791 = Player.Character["Right Arm"]["kills79 1"]
par791:Destroy()
local par801 = Player.Character["Right Leg"]["kills80 1"]
par801:Destroy()
local par811 = Player.Character["Right Leg"]["kills81 1"]
par811:Destroy()
local par821 = Player.Character["Right Leg"]["kills82 1"]
par821:Destroy()
local par831 = Player.Character["Right Leg"]["kills83 1"]
par831:Destroy()
local par841 = Player.Character["Torso"]["kills84 1"]
par841:Destroy()
local par752 = Player.Character["Torso"]["kills75 2"]
par752:Destroy()
local par762 = Player.Character["Torso"]["kills76 2"]
par762:Destroy()
local par772 = Player.Character["Torso"]["kills77 2"]
par772:Destroy()
local fire75 = Player.Character["Head"].fire75
fire75:Destroy()
local fire76 = Player.Character["Left Arm"].fire76
fire76:Destroy()
local fire77 = Player.Character["Left Leg"].fire77
fire77:Destroy()
local fire78 = Player.Character["Right Arm"].fire78
fire78:Destroy()
local fire79 = Player.Character["Right Leg"].fire79
fire79:Destroy()
local fire80 = Player.Character["Torso"].fire80
fire80:Destroy()
end
end
end)
script.Parent.Changed:Connect(function()
if script.Parent.Value == 187 then
for _, v in pairs(Players:GetChildren()) do
local Player = v
local par100 = game.ServerStorage.kills100
local par100 = par100:Clone()
par100.Parent = Player.Character["Head"]
local par101 = game.ServerStorage.kills101
local par101 = par101:Clone()
par101.Parent = Player.Character["Head"]
local par102 = game.ServerStorage.kills102
local par102 = par102:Clone()
par102.Parent = Player.Character["Head"]
local par103 = game.ServerStorage.kills103
local par103 = par103:Clone()
par103.Parent = Player.Character["Head"]
local par104 = game.ServerStorage.kills104
local par104 = par104:Clone()
par104.Parent = Player.Character["Head"]
local par105 = game.ServerStorage.kills105
local par105 = par105:Clone()
par105.Parent = Player.Character["Left Arm"]
local par106 = game.ServerStorage.kills106
local par106 = par106:Clone()
par106.Parent = Player.Character["Left Arm"]
local par107 = game.ServerStorage.kills107
local par107 = par107:Clone()
par107.Parent = Player.Character["Left Arm"]
local par108 = game.ServerStorage.kills108
local par108 = par108:Clone()
par108.Parent = Player.Character["Left Arm"]
local par109 = game.ServerStorage.kills109
local par109 = par109:Clone()
par109.Parent = Player.Character["Left Arm"]
local par110 = game.ServerStorage.kills110
local par110 = par110:Clone()
par110.Parent = Player.Character["Left Leg"]
local par101 = game.ServerStorage["kills100 1"]
local par101 = par101:Clone()
par101.Parent = Player.Character["Left Leg"]
local par111 = game.ServerStorage["kills101 1"]
local par111 = par111:Clone()
par111.Parent = Player.Character["Left Leg"]
local par121 = game.ServerStorage["kills102 1"]
local par121 = par121:Clone()
par121.Parent = Player.Character["Left Leg"]
local par131 = game.ServerStorage["kills103 1"]
local par131 = par131:Clone()
par131.Parent = Player.Character["Left Leg"]
local par141 = game.ServerStorage["kills104 1"]
local par141 = par141:Clone()
par141.Parent = Player.Character["Right Arm"]
local par151 = game.ServerStorage["kills105 1"]
local par151 = par151:Clone()
par151.Parent = Player.Character["Right Arm"]
local par161 = game.ServerStorage["kills106 1"]
local par161 = par161:Clone()
par161.Parent = Player.Character["Right Arm"]
local par171 = game.ServerStorage["kills107 1"]
local par171 = par171:Clone()
par171.Parent = Player.Character["Right Arm"]
local par181 = game.ServerStorage["kills108 1"]
local par181 = par181:Clone()
par181.Parent = Player.Character["Right Arm"]
local par191 = game.ServerStorage["kills109 1"]
local par191 = par191:Clone()
par191.Parent = Player.Character["Right Leg"]
local par201 = game.ServerStorage["kills110 1"]
local par201 = par201:Clone()
par201.Parent = Player.Character["Right Leg"]
local par102 = game.ServerStorage["kills100 2"]
local par102 = par102:Clone()
par102.Parent = Player.Character["Right Leg"]
local par112 = game.ServerStorage["kills101 2"]
local par112 = par112:Clone()
par112.Parent = Player.Character["Right Leg"]
local par122 = game.ServerStorage["kills102 2"]
local par122 = par122:Clone()
par122.Parent = Player.Character["Right Leg"]
local par132 = game.ServerStorage["kills103 2"]
local par132 = par132:Clone()
par132.Parent = Player.Character["Torso"]
local par142 = game.ServerStorage["kills104 2"]
local par142 = par142:Clone()
par142.Parent = Player.Character["Torso"]
local par152 = game.ServerStorage["kills105 2"]
local par152 = par152:Clone()
par152.Parent = Player.Character["Torso"]
local par162 = game.ServerStorage["kills106 2"]
local par162 = par162:Clone()
par162.Parent = Player.Character["Torso"]
local par172 = game.ServerStorage["kills107 2"]
local par172 = par172:Clone()
par172.Parent = Player.Character["Torso"]
end
end
end)
Why this is happening?