Greetings developers, so recently I have been making a military game with my developer team and I seem to have found an issue. Because Roblox platform mostly has mobile players we are also trying to make the game fully mobile compatible but for some reason, some of our scripts work on PC but not on mobile? I do not know the cause of this, and it’s not just one script, it’s multiple like the admin script for CMDR, overhead tag, etc. Support and quick replies are apricated. Here is one of the scripts with that issue.
ServerScript:
local status = require(game.ReplicatedStorage.Modules.StatusData)
local kos = status.KOS
local aos = status.AOS
local vip = status.VIP
local GS = game:GetService("GroupService")
local Radius = status.VIPRADIUS
game.Players.PlayerAdded:Connect(function(Playerdas)
Playerdas.CharacterAdded:Connect(function(Character)
local hum = Character:WaitForChild('Humanoid')
hum.Died:Connect(function()
local VIPrad = Character:FindFirstChild("VIPAREA")
local tag = Character:WaitForChild("Head"):FindFirstChild("Nametag")
if VIPrad then
VIPrad:Destroy()
end
if tag then
tag:Destroy()
end
end)
end)
end)
game.ReplicatedStorage.Remotes.OverheadEvent.OnServerEvent:Connect(function(Player)
if Player.Character:WaitForChild("Head"):FindFirstChild("Nametag") == nil then
local tag = script.Nametag:Clone()
tag.Parent = Player.Character:WaitForChild("Head")
wait()
local selectedteam = Player:WaitForChild("PlayerGui"):WaitForChild("main").Frame.teams.selected.Value
local team = game.Teams:FindFirstChild(selectedteam)
local platersteam = team.Requirements.GROUPID.Value
local das = Player:GetRoleInGroup(platersteam)
if not team:GetAttribute("REDACTED") then
tag.Frame.Username.Text = Player.Name
tag.Frame.Rank.Text = das
tag.Frame.Rank.TextColor = Player.TeamColor
if Player:GetRankInGroup(14318910) > 253 then
tag.Frame.Username.Text = "[🔨] "..Player.Name
end
else
tag.Frame.Rank.Text = ""
tag.Frame.Username.Text = team:GetAttribute("OverwriteNametag") or "REDACTED"
tag.Frame.Username.TextColor = BrickColor.new("Really black")
end
if Player.Team == game.Teams["Off Duty"] then
tag.Frame.Rank.Text = "Immigrant"
end
local Groups = GS:GetGroupsAsync(Player.UserId)
for _,group in pairs(Groups) do
if kos[tostring(group.Id)] and group.Rank >= kos[tostring(group.Id)] then
tag.Frame.Status.Visible = true
tag.Frame.Status.Text = "KOS"
tag.Frame.Status.TextColor3 = Color3.fromRGB(250, 0, 0)
elseif aos[tostring(group.Id)] and group.Rank >= aos[tostring(group.Id)] then
tag.Frame.Status.Visible = true
tag.Frame.Status.Text = "AOS"
tag.Frame.Status.TextColor3 = Color3.fromRGB(94, 0, 0)
elseif vip[tostring(group.Id)] and group.Rank >= vip[tostring(group.Id)] then
tag.Frame.Status.Visible = true
tag.Frame.Status.Text = "VIP"
tag.Frame.Status.TextColor3 = Color3.fromRGB(227, 227, 0)
local VIPrad = Player.Character:FindFirstChild("VIPAREA") or Instance.new("Part")
VIPrad.Massless = true
VIPrad.Parent = Player.Character
VIPrad.Name = "VIPAREA"
VIPrad.Shape = Enum.PartType.Cylinder
VIPrad.Anchored = false
VIPrad.CanCollide = false
VIPrad.CanQuery = false
VIPrad.BrickColor = BrickColor.new("Maroon")
VIPrad.Size = Vector3.new(0.001, Radius[tostring(group.Rank)], Radius[tostring(group.Rank)])
VIPrad.Transparency = 0.5
local VIPweld = VIPrad:FindFirstChild("Weld") or Instance.new("Weld")
VIPweld.Name = "VIPRadiusWeld"
VIPweld.Parent = VIPrad
VIPweld.Part0 = Player.Character.HumanoidRootPart
VIPweld.Part1 = VIPrad
VIPweld.C1 = CFrame.new(-2.9000001, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
end
end
end
end)
ModuleScript:
local module = {}
module.VIP = {
["32347449"] = 17,
}
module.AOS = {
["3333298"] = 1,
}
module.KOS = {
["4217910"] = 1,
}
module.VIPRADIUS = {
["255"] = 30,
["254"] = 25,
["54"] = 9,
["55"] = 9,
["21"] = 20,
["20"] = 18,
["19"] = 17,
["18"] = 15,
["17"] = 10,
}
return module