You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
That it works 100% of the time, duh.
What is the issue? Include screenshots / videos if possible!
it only works 50% of the time.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have messed with the variables and angles a Li’l bit.
So here’s what I have right now: let me know why it is only working 50% of the time???
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
print(mouse.Hit.Position)
local StraightPipe = script.Straight_pipe
if mouse.Target.Name =="A-Inlet" then
local pipe = StraightPipe:Clone()
pipe.Parent = game.Workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrame*CFrame.Angles(0,math.rad(180),0))
elseif mouse.Target.Name == "B-Outlet" then
local pipe = StraightPipe:Clone()
pipe.Parent = game.Workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrame*CFrame.Angles(0,math.rad(180),0))
elseif mouse.Target.Name == "C-Inlet" then
local pipe = StraightPipe:Clone()
pipe.Parent = workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrame*CFrame.Angles(0,math.rad(180),0))
elseif mouse.Target.Name == "D-Outlet" then
local pipe = StraightPipe:Clone()
pipe.Parent = game.Workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrame*CFrame.Angles(0,math.rad(180),0))
end
end)
mouse.Button2Down:Connect(function()
if mouse.Target.Parent.Parent == workspace.pipefolder then
mouse.Target.Parent:Destroy()
end
end)
please help. I need it.
sorry I haven’t explained the problem correctly, so what it does is it builds one pipe, and then it just builds inside of itself.
What are you trying to do? I cleaned your code a bit so it’s easier to understand.
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local names = {"A-Inlet", "B-Outlet", "C-Inlet", "D-Outlet"}
local rotation = CFrame.Angles(0, math.rad(180), 0)
mouse.Button1Down:Connect(function()
print(mouse.Hit.Position)
local StraightPipe = script.Straight_pipe
local target = mouse.Target
if target and table.find(names, target.Name) then
local pipe = StraightPipe:Clone()
pipe.Parent = workspace.pipefolder
pipe:SetPrimaryPartCFrame(target.CFrame*rotation)
end
end)
mouse.Button2Down:Connect(function()
local target = mouse.Target
if not target then return end
local model = target.Parent
if not model then return end
if model.Parent == workspace.pipefolder then
model:Destroy()
end
end)
I’m not quiet sure, but recently i’ve been noticing that my scripts haven’t been working aswell. It might just be the Servers lagging or having a some slight issues right now.
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
print(mouse.Hit.Position)
local StraightPipe = script.Straight_pipe
if mouse.Target.Name ==“A-Inlet” then
local pipe = StraightPipe:Clone()
pipe.Parent = game.Workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrameCFrame.Angles(0,math.rad(180),0))
end
if mouse.Target.Name == “B-Outlet” then
local pipe = StraightPipe:Clone()
pipe.Parent = game.Workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrameCFrame.Angles(0,math.rad(180),0))
end
if mouse.Target.Name == “C-Inlet” then
local pipe = StraightPipe:Clone()
pipe.Parent = workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrameCFrame.Angles(0,math.rad(180),0))
end
if mouse.Target.Name == “D-Outlet” then
local pipe = StraightPipe:Clone()
pipe.Parent = game.Workspace.pipefolder
pipe:SetPrimaryPartCFrame(mouse.Target.CFrameCFrame.Angles(0,math.rad(180),0))
end
end)
mouse.Button2Down:Connect(function()
if mouse.Target.Parent.Parent == workspace.pipefolder then
mouse.Target.Parent:Destroy()
end
end)