I made this script in order to give a player the boombox when they purchase the gamepass. I bought it in order to test it. Occasionally I receive the boombox in my inventory while in the game, and sometimes it doesn’t give me the item in the inventory.
Here is the script:
game.Players.playerAdded:connect(function(player)
while true do
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.userId, 17355562) then
if player.Backpack:FindFirstChild("BoomBox") == nil and player.Character:FindFirstChild("BoomBox") == nil then
local c = game.ReplicatedStorage:FindFirstChild("BoomBox"):Clone()
c.Parent = player.Backpack
end
end
wait(1)
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local BoomBox = ReplicatedStorage:WaitForChild("BoomBox")
local GamepassId = 17355562
Players.PlayerAdded:Connect(function(player)
while wait(1) do
if MarketplaceService:UserOwnsGamePassAsync(player.UserId, GamepassId) then
if
player.Backpack:FindFirstChild("BoomBox") or
player.Character:FindFirstChild("BoomBox")
then
return
end
BoomBox:Clone().Parent = player.Backpack
BoomBox:Clone().Parent = player.StarterGear
end
end
end)