That’s great, but I am still wondering on why is that with every improvement that is being released there’s almost no difference that’s being made on real-world performance. I have just tested a few Roblox games that use TextChatService and I am still getting the same spikes with the same severity as before.
I am curious in what’s the main reason for these spikes and performance issues. All I know is that the spikes are worse and happen more often the larger a game server is and the more people are using the chat.
microprofile-20250221-133256.html (5.4 MB)