Uh, i’ve been stumbling into this weird bug?
I don’t even know if it’s a problem of the client but it just breaks the cameras in a veyr weird way.
I placed both existing parts for each camera but it tilts my current camera with the same position but the orietation changes.
local Workspace = game:GetService("Workspace")
local buttonsGui = script.Parent.Main:FindFirstChild("Buttons")
local camera = Workspace.CurrentCamera
local CanvaGroups = {
buttonsGui:FindFirstChild("1"),
buttonsGui:FindFirstChild("2")
}
CanvaGroups[1].Multiplayer.MouseEnter:Connect(function()
camera.CFrame = game.Workspace.MenuCams.MultiPlrCam.CFrame
end)
CanvaGroups[1].Singleplayer.MouseEnter:Connect(function()
camera.CFrame = game.Workspace.MenuCams.SinglePlrCam.CFrame
end)
CanvaGroups[2].Credits.MouseEnter:Connect(function()
camera.CFrame = game.Workspace.MenuCams.CreditsCam.CFrame
end)
CanvaGroups[2].Settings.MouseEnter:Connect(function()
camera.CFrame = game.Workspace.MenuCams.SettingsCam.CFrame
end)