ScriptEditorService:UpdateSourceAsync
does not update Script.Source
when only line ending changes, e.g. from Windows’ CRLF to Unix’s LF.
Repro:
local ScriptEditorService = game:GetService("ScriptEditorService")
local CRLF = "print(1)\r\nprint(2)"
local LF = "print(1)\nprint(2)"
local script = Instance.new("Script")
script.Source = CRLF
ScriptEditorService:UpdateSourceAsync(script, function()
return LF
end)
print(script.Source == LF) -- false, expected true