Scripter for a simulator needed [Closed at the moment]

About Us

Hi there! I am a small upcoming game development team called Perfect Games Studio. We’re looking for a scripter who are willing to join our team and work with us on our new game and become a full-time dev

The Team
@ItsByskyWrecker- Building/Animating/Gui/Modelling
@Scr1pterScropter - Scripter

I want to make a sequel of a game that I made with someone that can’t help me anymore:

About The Job

-Unboxing system(like the pet hatching system)
-Inventory(Pet/etc)
-A Custom backpack system (when you press 1 to equip a tool)
-Minigames for content
-And more detail when we talk in private.

Our game previous was missing content and that was the problem but in this game, we want to add more content like parkour for reward etc…

Payment

We are paying 1000R$ threw group funds as a starter and will have a 50% of the rest from the game. Our preferred payment method is group funds.

Contact Us

You can contact us:
-Developer Forum
-Twitter at x.com
-Discord: WRΞCKΞR#1649

Thanks for reading! :slight_smile:

I know a 1000R$ specially for known and famous devs is nothing but if newer developer want to start there career, I think a 1000R$ is a good price to start and they will get 50% of the robux that we earn from the game.

1,000 robux for this is totally out of order, no matter if the developer is ‘new’ or ‘famous’. That’s the same as $3.50…

Yeah I understand but he will get 50% out of the game. But I guess you’re right. What is the minimum price for a scripter? I am new and want to learn more stuff like that.

Roughly 2k (7$) an hour for a decent developer.

I could up the price once I have enough. But I will have to pay every hour or he will script once a day?

You need to be paying the developer based on the time that he/she has taken on your game or you could decide to pay in a block payment for all of the scripting that needs doing.

so like I pay the dev based on how much he/she worked or I could pay like 50k(example) for the whole game

Yup, you’ve got it now. :smiley:

Ok, thanks! :grinning: I need to start investing robux.

1 Like

is the job for the simulator still open?

yes it is but wanted to come back when I have more Robux to pay people

Great! contact me at my discord.(here’s my portfolio)

Sent a friend request on discord!

The payment is surprisingly not out of order. I’m always a big advocate for ensuring developers get their dues but this offer seems fine as it is.

Think about it for a bit. OP may not be as financially better off as other developers, however they’re willing to offer a completion bonus of what may be a lot to them, as well as 50% of game revenue. Half of the game’s revenue. Meaning that if your partnership is fruitful, you may find yourself with a relatively big wallet, especially considering how popular simulators are despite their oversaturation (of course, given they have a well-built market as well). OP is even holding up their end and doing a great deal of the work by serving 4 jobs, yet they’re still offering flat equal.

OP isn’t asking for that much either. If you don’t get into the grit of the task, you can get down a primitive system with not much difficulty which you can build upon as development continues.

Normally yes I would agree that this payment is too low for the task, but for this one I think it’s fine. They seem earnest enough to offer what they can as well as a fair percentage toward the developer they wish to bring aboard.

1 Like

Thanks for covering my back. :slight_smile:

50% of game revenue, the game’s currently made 1,600 robux.

I didn’t made too much since It didn’t had lot’s of stuff to do, so by remaking it with bunch more content that would probably make more. (Though nothing more)

Since I’ve created a couple of games but since they didn’t have too much content to it it never became successful.

You misunderstand what the purpose of paying by percentage means.

I’ve already addressed this.

Flat rate payment is not about receiving a cut of what the game has currently made, it’s about receiving what the game will make. 50% is a recurring payout for the revenue that the game earns.

You earn 1000 for completing the game and 50% of what the game is projected to make once it makes it’s way to the market and begins earning.

If the partnership takes the game far and it makes, let’s use 1.7M as an example, then you’re getting half of that.