So basically im writing code for a loading screen. Here is what the current loading screen looks like as of now
So basically whats supposed to be happening, is that those diagnol stripe pattern is supposed to be looped repeatedly moving towards the left (like a loading bar kinda), the text that says “Assets Rendered” is supposed to count how many out of the total assets have been loaded. But its not working for some odd reason
Heress my script
local repStorage = game:GetService("ReplicatedStorage")
local repFirst = game:GetService("ReplicatedFirst")
local contProv = game:GetService("ContentProvider")
local loadingArea = script.loadingArea
local assets = game:GetDescendants()
local UI1 = script.loadingArea:Clone()
local Player = game.Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
repeat wait() until game:IsLoaded()
UI1.Parent = PlayerGui
for i = 1, #assets do
local asset = assets[i]
contProv:PreloadAsync({asset})
while true do
UI1.loadingBackground.loadingSubtitle.Text = "Downloading Assets"
wait(1)
UI1.loadingBackground.loadingSubtitle.Text = "Downloading Assets."
wait(1)
UI1.loadingBackground.loadingSubtitle.Text = "Downloading Assets.."
wait(1)
UI1.loadingBackground.loadingSubtitle.Text = "Downloading Assets..."
wait(1)
end
UI1.loadingBackground.loadingSubtitle.Text = "Putting peices together"
UI1.loadingBackground.assetsrendered.Text = "Assets Rendered: "..asset.Name.." ["..i.."of"..#assets.."]"
end
wait(1)
UI1.loadingBackground.loadingSubtitle.Text = "Finished1"
wait(1)
UI1:Destroy()
print("Loading complete")
Can anybody tell me whats going on and what needs to be added, removed so i can fix this to get it to work? Scripting isnt my special power so yeah. Thanks if anyone would like me to elaborate more on this please feel free to let me know