(I apologize if I didn’t word this properly, I wasn’t sure how.) What I’m trying to achieve is making a proper and smooth animation handle. I’m making an MMORPG that has several classes, each with their own animations when they hold their weapons. What I want is a way to smoothly handle going from a normal idle or run animation to a combat idle or run (When their weapons are in hand).
My first attempt was to use the “NewAnimation” local script. One script would hold the regular animations and another would hold the animations specific to each class. The issue here is that even if I disable or remove one of the scripts and replace it with the other, the previous animations begin to overlap and interfere with the new ones.