local Remote = game.ReplicatedStorage:WaitForChild("Remote"):WaitForChild("Notification")
local cooldown = false
Remote.OnClientEvent:Connect(function(msg, className)
if cooldown == false then
if msg == "AlreadyScanned" then
cooldown = true
game.StarterGui:SetCore("SendNotification", {
Title = "Warning",
Text = "You have already scanned your ticket.",
Duration = 3
})
elseif msg == "NotScanned" then
cooldown = true
game.StarterGui:SetCore("SendNotification", {
Title = "Access Denied",
Text = "Pass required",
Duration = 3
})
wait(2)
cooldown = false
end
end)
seperate the wait(2) cooldown = false to be under the next end
local Remote = game.ReplicatedStorage:WaitForChild("Remote"):WaitForChild("Notification")
local cooldown = false
Remote.OnClientEvent:Connect(function(msg, className)
if cooldown == false then
cooldown = true
if msg == "AlreadyScanned" then
game.StarterGui:SetCore("SendNotification", {
Title = "Warning",
Text = "You have already scanned your ticket.",
Duration = 3
})
elseif msg == "NotScanned" then
game.StarterGui:SetCore("SendNotification", {
Title = "Access Denied",
Text = "Pass required",
Duration = 3
})
end
wait(2)
cooldown = false
end)