How do I change it everytime a player clicks this frame It’ll stop any animation that’s playing everytime they switch from dance to emote in the GUI, here’s the next frame, and previous frame script.
Next
script.Parent.Parent.Credit2.Visible = not script.Parent.Parent.Credit2.Visible;
script.Parent.Parent.Credit.Visible = false;
script.Parent.Parent.Open.Text = "Emotes";
end);
Previous
script.Parent.MouseButton1Click:connect(function()
script.Parent.Parent.Credit.Visible = not script.Parent.Parent.Credit.Visible;
script.Parent.Parent.Credit2.Visible = false;
script.Parent.Parent.Open.Text = "Dances";
end);
```wait(.5)
local frame=script.Parent
local user=game.Players.LocalPlayer
repeat wait() until user.Character local char=user.Character
local humanoid=char:WaitForChild("Humanoid")
local anim
function playanim(id)
if char~=nil and humanoid~=nil then
local id="rbxassetid://"..tostring(id)
local oldanim=char:FindFirstChild("LocalAnimation")
if anim~=nil then
anim:Stop()
end
if oldanim~=nil then
if oldanim.AnimationId==id then
oldanim:Destroy()
return
end
oldanim:Destroy()
end
local animation=Instance.new("Animation",char)
animation.Name="LocalAnimation"
animation.AnimationId=id
anim=humanoid:LoadAnimation(animation)
anim:Play()
end
end
local b1=frame.Button1
b1.MouseButton1Down:connect(function() playanim(b1.AnimID.Value) end)
local b2=frame.Button2
b2.MouseButton1Down:connect(function() playanim(b2.AnimID.Value) end)
local b3=frame.Button3
b3.MouseButton1Down:connect(function() playanim(b3.AnimID.Value) end)
local b4=frame.Button4
b4.MouseButton1Down:connect(function() playanim(b4.AnimID.Value) end)
local b5=frame.Button5
b5.MouseButton1Down:connect(function() playanim(b5.AnimID.Value) end)
local b6=frame.Button6
b6.MouseButton1Down:connect(function() playanim(b6.AnimID.Value) end)
local b7=frame.Button7
b7.MouseButton1Down:connect(function() playanim(b7.AnimID.Value) end)
local b8=frame.Button8
b8.MouseButton1Down:connect(function() playanim(b8.AnimID.Value) end)
local b9=frame.Button9
b9.MouseButton1Down:connect(function() playanim(b9.AnimID.Value) end)