local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.TargetFilter = workspace.MouseIgnores
mouse.Button1Down:Connect(function()
if mouse.Target == nil then
else
while wait() do
game.ReplicatedStorage.Fire:FireServer(player,mouse.Hit)
end
end
end)
So you want a Part placed flat on the baseplate when you click the Mouse1 button?
In your CFrame line you haven’t put any Rotation information.
Try this:CFrames | Roblox Creator Documentation
This question is really vague. The diagrams that describe your problem don’t make any sense and your goal also doesn’t make sense. What is MouseIgnores? Is that a folder containing all the parts? If not clarify further.
There are some weird things you have done in your code as well that make 0 sense. Why have you passed in 2 references of player (both x and player) and why are you firing a remote every 0.03 seconds?