Yo,
I’ve been scripting for a while now and I thought I’d show some of the stuff I’ve been working on.
=————— // Projects // —————=
MonkeyMind - Personal Project
Overview
Some modules to help with AI stuff on Roblox.
Features
- Memory
- Function calling
- Rudimentary RAG
Other stuff
I made it because I wanted to make NPCs that players could talk to but I got lazy and didn’t wanna make all the conversation choices and even then I thought it would suck.
There was an issue though, I sucked at coding. I didn’t even know OOP.
Thanks B Ricey!
Media
I don’t have pictures ):
You can view it here though!
RayTraced Audio - Personal Project - WIP
Complete Rework - 9/20/2025
Overview
Fires rays randomly in a sphere in the players head. Each time these rays bounce, it checks for line of sight to every sound object that could realistically be heard. If bounce is greater than 1 then it checks for line of sight back to the emitter for echoes.
If a sound isn’t being hit by any rays then it fires a ray from the emitter to that sound (that could realistically be heard of course) and using the material of the stuff it hits as well as its thickness, it adjusts volume as well as equalizer stuff.
Other stuff
I found this mod and I just loved it. I also looked at the framework this mod was based off of and I was just inspired.
Also thanks for this Godot plugin too
I found out Roblox made a thing like this too late… Oh well
Media