Hello developers, I tried to create a new and cool tutorial for developers by practicing English and gathering information. I posted the video on YouTube, and the scripting and reading section is also here. You can give me your ideas so I can add them to this tutorial.
AudioAnalyzer
Description: This tool is used to measure and analyze audio streams.
Features: It has one input and no output
local mic = Instance.new("AudioDeviceInput")
mic.InputDevice = Enum.AudioDevice.Microphone
mic:Start()
local part = workspace:WaitForChild("SoundPart")
mic.OnInput:Connect(function(s)
local loudness = s:GetLoudness()
part.Size = Vector3.new(4, 4 + loudness * 10, 4)
if loudness < 0.3 then
part.BrickColor = BrickColor.new("Bright green")
elseif loudness < 0.6 then
part.BrickColor = BrickColor.new("Bright yellow")
else
part.BrickColor = BrickColor.new("Bright red")
end
end)
AudioChannelMixer
Description: This tool is used to combine multiple audio channels into a single channel.
Features: Allows adjusting the level of each channel individually
local mixer = Instance.new("AudioChannelMixer")
local music = Instance.new("Sound")
local effect = Instance.new("Sound")
music.SoundId = "rbxassetid://MUSIC_ID"
effect.SoundId = "rbxassetid://EFFECT_ID"
mixer:AddInput(music, 0.6)
mixer:AddInput(effect, 0.4)
mixer:Play()
AudioChannelSplitter
Description: This tool is used to split a single audio channel into multiple channels.
Features: Allows sending audio signals to multiple destinations
local splitter = Instance.new("AudioChannelSplitter")
local explosion = Instance.new("Sound")
explosion.SoundId = "rbxassetid://EXPLOSION_ID"
splitter.Input = explosion
splitter:ConnectOutput(workspace.Position1)
splitter:ConnectOutput(workspace.Position2)
splitter:Play()
AudioChorus
Description: This tool is used to add a chorus effect to audio signals.
Features: Creates a richer and more complex sound
local chorus = Instance.new("AudioChorus")
local guitar = Instance.new("Sound")
guitar.SoundId = "rbxassetid://GUITAR_ID"
chorus.Input = guitar
chorus.Depth = 0.7
chorus:Play()
AudioDeviceInput
Description: This tool is used to receive audio input from hardware devices, such as a microphone.
Features: Allows recording sound from input devices.
local mic = Instance.new("AudioDeviceInput")
mic.InputDevice = Enum.AudioDevice.Microphone
local speaker = Instance.new("Sound")
speaker.Parent = workspace
mic.OnInput:Connect(function(sound)
speaker.SoundId = sound.SoundId
speaker:Play()
end)
mic:Start()
AudioDistortion
Description: This tool is used to apply a distortion effect to audio signals.
Features: Produces a harsher and more energetic sound
local distortion = Instance.new("AudioDistortion")
local engine = Instance.new("Sound")
engine.SoundId = "rbxassetid://ENGINE_ID"
distortion.Input = engine
distortion.Level = 0.8
distortion:Play()
AudioPlayer
Description: This tool is used to play audio files in the game.
Features: Supports 2D or 3D sound playback.
local player = Instance.new("AudioPlayer")
player.SoundId = "rbxassetid://MUSIC_ID"
player.Volume = 1
player.PlaybackSpeed = 1
player:Play()
Please like the video if you enjoyed my tutorial and send it to your friends. I worked really hard on the video because English is not my native language.