I posted in Help and Feedback because i honestly don’t know if this is really a bug or i’m just being stupid.
I have 8 monitors which have handler scripts inside, and a module script with is a child of the handler script.
What i would like to achieve:
each monitor has a surfacegui which has a frame i want to make visible whenever the “Error” boolvalue changes to true. However when i change the boolvalue in the first monitor, the “Error” frame becomes visible in a different monitor(which doesn’t make sense to me at all).
This is what the handler script looks like:
This is what the modulescript looks like:
(the rest of the code in module script is just value setup, that doesn’t have to do anything with this)
The scripts are the exact same in every monitor.
This also happens in-game not just in studio, i can record it if someone needs the footage.