Someone is buying it and asked me to make a video demonstrating how it works on R6. I took the basic R6 rig (cloned my character when I spawned then plopped it into here). A few tiny things were removed to make it work with R6 (mostly the inverse kinematics on the elbow/shoulder/wrist joints) but otherwise I think it turned out pretty well. The main purpose of this project was to make creating animations quick, easy, and most importantly: make them fun to create! The current animator has loading times, crashes, odd angles, small buttons, and many other issues that I just wanted to avoid.
Looking back on the video I wish I had pointed a few more features (clicking the name of a keyframe selects the joint, right clicking an empty keyframe slot destroys the slot itself for space-saving reasons, double right-clicking a keyframes start/end points deletes the keyframe, etc…)
These animations don’t use roblox’s animation format (aka I render the animations myself through CFrame lerping) but the plus side is that it’s easily convertible to roblox animations and it supports many more lerp styles as well as the ability to run functions as keyframes (ex: once 0.5 seconds have passed run the keyframe X. If there’s a function inside of keyframe X than it’s ran. It let’s me do things like weapon firing sounds and such without any effort)
I suck at animating (especially since this is my first time trying to animate R6 lol)