I’m not sure how this works since if script.parent = nil then the script shouldn’t be able to give that error in the first place. Here is my script and setup
Script:
local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")
script.Parent.Text = Status.Value -- this is line 3, the line throwing the error while installing terror
Status:GetPropertyChangedSignal("Value"):Connect(function()
script.Parent.Text = Status.Value
end)
I’m not doing anything to it. It is in StarterGui so it gets cloned to the players character and deleted when the player dies. But other then what roblox does with it, I ain’t doing nothing to it.
and that UI is from the error reports log for my game on the roblox website
Try to ask around your player base or look through your bug reports for reproducible steps. Seems weird that it is spiking only at that time which could indicate some sort of Roblox bug or just someone attempting to break your code somehow.