Scripts, animations and Scenes i made [UPDATE!]

Hi, I’m Dizzy, This is just a preview of some of the things i made, and i would like some feed back on these, to improve on and to fix any errors that i may have made in these scripts, let me know if there are any simpler or easier ways in doing these things, thanks!

Animations
Walk:

Run:

Scripting


Explanation: This is a moderately simple script, where you make a table of words or a “String” of words (Variable: playerText). You also have to get where the text will appear. (The playerText Table) so you can get the “TextGUI”. Then you make a local function called “Typewrite” and you define the Object(The TextGUI’s Text) and the Text (The player text table), the you make a for loop. for every 1 letter there is in the text it will play a sounds and type it out using the “string.sub()”(Which basically just breaks the text down into one letter Hint the line: (text, 1, i) then it will wait 0.05 seconds and stop the sound, then repeat until all the text in the table is broken down. But in order for this to work and the text has to be shown on the textGUI it has to be activated, so, i made a second for loop which gets the “player text” and then uses the typewrite funtion to put the broken down text into where the player can see it (TextGUI) or for this instance, the players TextGUI. it waits 3 seconds and then repeats until all of the lines in the table are gone.

What the script does:

(Simple) Second script:

What it does:


Explanation: This Call of Duty “Mystery Box” Checks if you have the designated points, if you dont, then it wont spin, but if you do then the box will play an animation of it opening, (Didnt get to record it closing or you not having enough points, but you get it)

Lighting:

First Lighting:

I made this lighting for the ambience of a foggy forest so that the player cannot see the background but also gets the feel for the ambience of the dark forest

Updated:



I made this lighting for the realistic aspect for the boxes, to show the detail for the boxes and not only the boxes but other aspects of the build, but this is all that i can show.
Updated:

It’s a bit darker so you don’t really get to see the PBR textures that easily, but yea.

Here’s some pictures i made:

Update:




7 Likes

Animations need work because they are quite choppy. Like not natural you know? use moon animator.

2 Likes

Makes sense, I have little experience with moon animator, because i find it a bit complicating with all of the easing styles and the fact that it has alot more keys than the studio animator, however, i will give it a try and update it when im used to it. Thanks for the feedback!

1 Like

I like to rotate the arms a bit to the other arm when it comes forward and the other direction when it comes outwards, also you can do the same for the torso in the running animation. I love the fog in the first lighting image

2 Likes

Alright, thanks for the advice! and thank you! im very fond of it also!

2 Likes

how did you do the lighting for both pictures??

i made them myself, if you want me to elaborate more by telling in detail how i got it im fine with that also

yeah if you could that would be nice, the lighting looks really good and I want to see how you did it

How i did it:

So basically the moral of this video is, all you have to do is mess with the settings of the atmosphere in the lighting and then boom, cool lighting! Hope it helps.
Before:

After:

oh my that looks fantastic for being so simple, thanks!

1 Like