I am trying to make it so that when a player clicks on a button, it turns into a character, in which case it would be a StarterCharacter. But the problem is, it seems, that it’s turning them all into the same character and I just want that for the player who clicked it.
– LocalScript inside an ImageButton
local Player = game:GetService("Players").LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
if Player.leaderstats.Rank.Value == "Security Corporal" then
game.ReplicatedStorage.Event.Morpher:FireServer("Corporal")
end
end)
– Script inside ServerScriptService
local ServerStorage = game:GetService("ServerStorage")
game.ReplicatedStorage.Event.Morpher.OnServerEvent:Connect(function(player, rankName)
if rankName == "Cadet" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Cadet:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Junior" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Junior:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local P90 = ServerStorage.Itens.P90:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
P90.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Guard" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Guard:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local P90 = ServerStorage.Itens.P90:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
P90.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "SenGuard" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Senior2Guard:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local P90 = ServerStorage.Itens.P90:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
P90.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Corporal" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Corporal:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local P90 = ServerStorage.Itens.P90:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
P90.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Sergeant" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Sergeant:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local P90 = ServerStorage.Itens.P90:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
P90.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "SerMajor" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Sergeant2Major:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local P90 = ServerStorage.Itens.P90:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
P90.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Officer" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Officer:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local M4 = ServerStorage.Itens.M4:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
M4.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Lieutenant" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Lieutenant:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local M4 = ServerStorage.Itens.M4:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
M4.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Captain" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Captain:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local M4 = ServerStorage.Itens.M4:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
M4.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Major" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Major:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local M4 = ServerStorage.Itens.M4:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
M4.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "Colonel" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1Colonel:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local M4 = ServerStorage.Itens.M4:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
M4.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "General" then
local Morph = ServerStorage.Morph.SED.Morphs.Security1General:Clone()
local L4 = ServerStorage.Itens["[NC] Level-4"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local M4 = ServerStorage.Itens.M4:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L4.Parent = player.Backpack
LC.Parent = player.Backpack
M4.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "SB-Soldier" then
local Morph = ServerStorage.Morph.SED.SB.Sentinel1Soldier2Elite:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Hk33 = ServerStorage.Itens.Hk33:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
Hk33.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "SB-Officer" then
local Morph = ServerStorage.Morph.SED.SB.Sentinel1Officer2Elite:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Hk33 = ServerStorage.Itens.Hk33:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
Hk33.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "SB-Col" then
local Morph = ServerStorage.Morph.SED.SB.Sentinel1Commander1Elite:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Hk33 = ServerStorage.Itens.Hk33:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
Hk33.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "RC-Soldier" then
local Morph = ServerStorage.Morph.SED.RCU.Riot1Soldier:Clone()
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Hk33 = ServerStorage.Itens.Hk33:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Shield = ServerStorage.Itens.EscudoRiot:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
Hk33.Parent = player.Backpack
Beretta.Parent = player.Backpack
Shield.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "RC-Officer" then
local Morph = ServerStorage.Morph.SED.RCU.Riot1Officer:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Hk33 = ServerStorage.Itens.Hk33:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Shield = ServerStorage.Itens.EscudoRiot:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
Hk33.Parent = player.Backpack
Beretta.Parent = player.Backpack
Shield.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "RC-Col" then
local Morph = ServerStorage.Morph.SED.RCU.Commander1Riot:Clone()
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local Hk33 = ServerStorage.Itens.Hk33:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Shield = ServerStorage.Itens.EscudoRiot:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
Hk33.Parent = player.Backpack
Beretta.Parent = player.Backpack
Shield.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "MRU-Soldier" then
local Morph = ServerStorage.Morph.SED.MRU.Medical1Soldier
local L2 = ServerStorage.Itens["[NC] Level-2"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local MP5 = ServerStorage.Itens.MP5:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L2.Parent = player.Backpack
LC.Parent = player.Backpack
MP5.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "MRU-Officer" then
local Morph = ServerStorage.Morph.SED.MRU.Medical1Officer
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local MP5 = ServerStorage.Itens.MP5:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
MP5.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
elseif rankName == "MRU-Col" then
local Morph = ServerStorage.Morph.SED.MRU.Medical1Commander
local L3 = ServerStorage.Itens["[NC] Level-3"]:Clone()
local LC = ServerStorage.Itens["[NC] Level-C"]:Clone()
local MP5 = ServerStorage.Itens.MP5:Clone()
local Beretta = ServerStorage.Itens["Beretta 92fs"]:Clone()
local Radio = ServerStorage.Itens.Radio:Clone()
Morph.Name = "StarterCharacter"
Morph.Parent = game.StarterPlayer
player:LoadCharacter()
L3.Parent = player.Backpack
LC.Parent = player.Backpack
MP5.Parent = player.Backpack
Beretta.Parent = player.Backpack
Radio.Parent = player.Backpack
end
end)