This script theoretically works, but it only runs right the first time, then it hesitates before running again.
When the part is touched the code basically turns the part invisible and non collidable while a clone falls. Additionally, there is a kill part (which in the WS is right on top of it) and turns that invisible and canCollide false too, plus is disables the script that kills the player). It doesn’t clone the kill part though.
CODE:
local part = script.Parent
local debounce = false
part.Touched:Connect(function(touched)
if touched.Parent:FindFirstChild("Humanoid") and debounce == false then
debounce = true
local copy = part:Clone()
copy:FindFirstChild("FallScript"):Remove()
part.Transparency = 1
part.CanCollide = false
copy.Parent = part.Parent
copy.Anchored = false
part.Parent.KillPart2.Transparency=1
script.Parent.Parent.KillPart2.KillScript.Disabled=true
script.Parent.Parent.KillPart2.CanCollide=false
wait(6) --SECONDS to wait for the part to come back or 'Respawn'
debounce = false
script.Parent.Parent.KillPart2.KillScript.Disabled=false
script.Parent.Parent.KillPart2.CanCollide=true
copy:Destroy()
part.Parent.KillPart2.Transparency=0
part.Transparency = 0
part.CanCollide = true
end
end)
It works flawless the first time but the second time it waits a few seconds before it falls.
Is it possible this is a problem with my ping, I just tested and it ran as it was supposed to. Does ping affect stuff like this