It’s a camera locking script which makes the camera follow the players head, and it is located as the child of a local script under StarterPlayers.
local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.CharacterAdded:Wait()
game.Workspace.Camera.CameraSubject = Character:WaitForChild("Head")
When I test it in studio, it works perfectly fine, but when I join the actual Roblox game, it doesn’t work at all.
Certainly, troubleshooting scripts in Roblox can involve several steps. Here’s a general checklist to help you identify and solve the issue:
Check for Errors:
Review the output window in Roblox Studio for any error messages. They can provide valuable information about what might be going wrong.
Local Testing:
Ensure that you are testing the game locally in Studio before deploying it. This helps identify issues specific to the game environment.
Dependencies:
Confirm that all required modules and assets are properly linked and accessible. Check if anything is missing or not replicated in the game.
Script Context:
Verify that the scripts are running in the correct context. For example, make sure they are placed in the appropriate objects and are set to run on the proper events.
Replication and Remote Events:
If your script relies on communication between server and client, ensure that you’re using Remote Events or Functions correctly to synchronize data.
Permissions and FilteringEnabled:
Confirm that you have the necessary permissions and that FilteringEnabled is appropriately configured. This can affect how scripts interact with the server and client.
Check for Infinite Loops:
Examine your scripts for any infinite loops or long-running processes that might be causing the game to hang or crash.
Update Check:
If you are using third-party modules, ensure they are up-to-date and compatible with the current version of Roblox Studio.
Debugging:
Utilize print statements or the print() function in your scripts to output information to the console. This can help you trace the execution flow and identify where issues might be occurring.
Script Order:
The order in which scripts run can be important. Confirm that scripts dependent on others are running after their dependencies.
Collision and Filtering:
If your script involves collision or interaction between parts, double-check that the collision groups and filtering are set up correctly.
By systematically going through these points, you should be able to identify and resolve the issue that’s preventing your script from working in the game environment.