So, I have a completely working menu system that uses BillboardGui’s and programmed with FE in mind to replicate what players are doing in their menu so other players can see. Inside the Equipment tab the items the player owns are all displayed in a list form and scroll when the player moves to an item out of frame. The code worked 100% fine a couple months ago when i did the same type of menu system, but now both of them don’t work.
(FOR THE SAKE OF THE GAMES PRIVACY AS I DON’T WANT TO LEAK ANY INFO ABOUT IT I WILL NOT PROVIDE SCREENSHOTS HOWEVER I WILL EXPLAIN WHAT HAPPENS)
The code is as simple as the server running this: ScrollFrame.CanvasPosition = Vector2.new(0,number) but when i go in game and play and double check to see if it moved it, it still says (0,0), I’ve even tried to see if my math was wrong (which it really shouldn’t) and test it by making it manually move to a specific position, still (0,0). I’ve gone in studio and manually set it without any code, works perfectly fine, even tried setting it to something like (0,5) in studio then testing, for some reason it resets to (0,0)
I’ve tried asking around and even looking at the DevForums if anyone knows a solution but I haven’t found anything that helps. If I’m just dumb and the solution is easy or if this is a genuine issue please help. I can provide further details if needed but for the most part i’d really not like to leak any info especially since I already have a lot of dev-friends trying to snoop into what i’m doing.