I have a pretty simple issue where my scrolling frames don’t properly scale their canvas size to allow for their descendants to be fully shown.
Here’s the properties of my scrolling frame:
Here’s what the hierarchy looks like:
The UIPadding and UIListLayout both have very small values for their padding, but finicking with them doesn’t seem to fix anything unless I put the UIPadding bottom value high, but that doesn’t stay consistent if things are added or removed from the scrolling frame.
And here’s how it looks in game:
The last item is always cut off, in all of my scrolling frames. I’ve done tons of finicking with the properties but can’t seem to find anything that fixes this.
Is this a bug or am I doing something wrong?