What I’m trying to create is a list using UIListLayout in a scrolling frame of all the building items a player has in their inventory. What I’m concerned with, is keeping the size of the item displays the same even when the canvas size is increased/decreased. I’ve tried deriving a formula for a scale factor, but I have not been able to. I also need to figure out how much canvas size one GUI element should add (every single GUI element is the same size as seen in the image)
Change the Canvas Size to 0 on the y axis and enable AutomaticCanvasSize for the y axis, that should work and automatically size the canvas to the correct size on the y axis.