As the title says and the gyazo gif I’ll send, the scrolling frame for some reason doesn’t let you scroll all the way even though there are more instances in the scrolling frame to scroll through
Either AutomaticSize isn’t set to Y, or you’re currently experiencing the UIPadding bug. (AutomaticSize doesn’t take in account for the space used by UIPadding)
I meant AutomaticCanvasSize, my bad.
What about the padding? I heard people (hell, even experienced it) had problems using them with ScrollingFrames due to this specific issue.
That’s odd, try padding out the elements instead?
More specifically, making the frame completely transparent, then adding an UIPadding and the actual design afterwards.
This is expected, this occurs due to UIListLayout which doesn’t account for top and bottom padding. Only one fix is to parent the scrolling frame to another frame with your specified padding values.
What’s the context? Are there any repros? The content of this bug report is too vague. You need to make sure your bug report contains all the relevant info, or it will be ignored. There are many ways this can happen.
List the ways it can happen then
Context is scrolling frame that had text buttons parented to it from a list of spells and you can’t scroll past a certain point for some reason, scrolling frame has automatic canvas Y on and there are no apparent reasons for this to behave that way, padding was tested both 0 and 5 on pixels padding, setting the canvas size was also done, nothing seems to fix this