Hi, I’m trying to make a scrolling frame canvas size big to how many frames in it and it works but when it get added the frame get really glitchy and huge.
You would need to only change it when the AbsoluteContentSize property changes,
so something like this would do, if you parent it to the Scrolling frame (Because the references in the script below are like that.)
I don’t really think the glitch is related to the code now actually, could you check if your UIGridLayout’s Cell size is not Scale, because otherwise it will try to take up that space probably