Scrolling frame doesn’t go all the way over, you enter and exit full screen and it fixes it.
Expected behavior
This should allow you to scroll all the way to the right, it were working perfectly fine yesterday but now I’m getting reports from a lot of people that it is doing the same for them within my game. I have not touched this ui in months so I know it isn’t something that I changed.
This is mainly due to your canvas size. Make sure you scale it based on the different resolutions that could be changing when you full screen and un-full screen.
If you are dynamicallybadding things and just have the automatic size on it can get off.
I usually end up having to have the script that adds things to the scrolling frame also set the Canvas size based on the absoluteContentSize of the UiListLayout Ibhvae on the scrolling frame.
Hi @Swartz_DuckWhisperer , thanks for reporting the issue! This is likely a known issue. If possible, please share a repro file so we can investigate further.
As mentioned in other folks’ responses, you can add a script that temporarily sets the CanvasSize
(or other properties that can trigger relayout) to a different value and then resets it back, which can serve as a workaround for now.
Let us know if that helps, and we appreciate your patience while we work on a fix!