Hello, I am trying to create a banland kind of database for my game, but instead of pages, I want a scrolling frame, but the issue is that the way scrolling frame with with scaling it is all messed up. So I am trying to fix it, and it gets affected to the minuscule level of spacing
Video example: https://youtu.be/qWTdsAx1WLQ
local banLandHandled = false
local template = banLandSet.Template
banLand.MouseButton1Click:Connect(function()
set_Select_Visible(banLandSet.Parent)
if banLandHandled then return end
banLandHandled = true
banLandEvent:FireServer()
local AbsolTemp = template.AbsoluteSize.Y
local AbsolScroll = banLandSet.AbsoluteSize.Y
local absoluteSizeEx = 0
local result = AbsolTemp/AbsolScroll
banLandEvent.OnClientEvent:Connect(function(banLandTable)
print("Recieved", banLandTable, print(#banLandTable))
local amount = 0
local spacing = 0.03
local numberOfChildren = 0
for _, _ in banLandTable do
numberOfChildren += 1
end
local fixatedSpacingSize = 0.03*AbsolScroll
local mathEquation = ((numberOfChildren +1) * AbsolTemp) + ((numberOfChildren-1) * fixatedSpacingSize)
if mathEquation > AbsolScroll then
banLandSet.CanvasSize = UDim2.new(banLandSet.Size.X.Scale, 0, (mathEquation/AbsolScroll), 0)
end
spacing = spacing/banLandSet.CanvasSize.Y.Scale
local thumbType = Enum.ThumbnailType.HeadShot
local thumbSize = Enum.ThumbnailSize.Size48x48
for users, info in banLandTable do
amount += 1
local clone = template:Clone()
clone.Parent = banLandSet
clone.Name = users
clone.Visible = true
clone.Size = UDim2.new(template.Size.X.Scale, 0, math.round((result/banLandSet.CanvasSize.Y.Scale)*10000)/10000 , 0)
print(result, banLandSet.CanvasSize.Y.Scale, math.round((result/banLandSet.CanvasSize.Y.Scale)*10000)/10000)
clone.Position = UDim2.new(template.Position.X.Scale, 0, (((amount-1) * clone.Size.Y.Scale) + ((amount-1) * spacing)), 0)
absoluteSizeEx += clone.AbsoluteSize.Y
clone.ID.Text = tostring(users)
clone.Username.Text = tostring(game:GetService("Players"):GetNameFromUserIdAsync(users))
local content, isReady = game:GetService("Players"):GetUserThumbnailAsync(users, thumbType, thumbSize)
clone.ImageLabel.Image = content
end
print(banLandSet.AbsoluteCanvasSize.Y, absoluteSizeEx + ((amount-1) * spacing))
end)
end)
If you have any idea on how to fix this please let me know!