ScrollingFrames don’t update their AutomaticSize to the screen size the user joins a game or studio session with. It does however update to the proper size if you change your window size.
If I change the screen size the CanvasSize updates accordingly. Should be replicable in any game but this is the game the issue was found in: [PL-01] War Tycoon - Roblox
Thanks for reporting! We are working on reverting a flag that may have caused this. Could you share a repro file? Or I guess if you aren’t the creator of the game, I can try to get in touch with them.
Yeah, no problem! I am a dev for the game and they told me to just send you a baseplate with the UI. I’ll dm you the repro file, it just makes the UI visible after a few seconds.
Hey @KronosFUBAR , I have also replied in the DM with @Krcnos . As I was not able to reproduce the issue with the repro file you provided when the flag is turned on, could you please provide more information on how to reproduce(bring up the vehicle menu) in the game? Thank you!
— Update —
Actually I found out that I had UIListLayout Flex beta on, that’s why it behaves differently in my Studio. I’m now able to repro it in Studio. Thank you!
Thanks for letting us know! They look related but may be different. It looks like the issue from OP is fixed when Flex feature is ON, but the issue you sent is fixed with Flex turned off.