ScrollingFrame breaks after being rotated

I’m having trouble rotating a ScrollingFrame childed to another ScrollingFrame, when I do so the properties of it to obscure details in the canvas outside of view is removed, here’s an example
image
^ what it looks like normally (and what it should still look like)
and below is what happens when the scrollingframe is rotated
image
I don’t know what to do anymore, please help

I assume you are using the ClipsDescendants property. Unfortunately, that simply does not work with rotated GuiObjects.

You can technically use canvas group, but it’s more hardware intensive. Best solution might be to calculate if all the regions or parts/points are within a normal box (on the screen) and either render them out or move them to the edges of the box instead.

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Scrolling frames are annoying,the best thing you can do is to add a nother frame.

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